[Bf-committers] stride-bone
stapfx at gmx.de
stapfx at gmx.de
Wed Nov 2 01:20:46 CET 2005
Hi,
I wanted to use the new stride-feature in Blender to animate a real
jump-cycle.
If the stride-bone doesn't move for some time, the evluation of the action
gets messed up.
I looked in the source-code:
"stridechannel_frame" starts searching for a fitting action-time in the
middle of the action. If the stride bone doesn't move for a certain time,
then "stridechannel_frame" returns the value that is closest to 0.5.
I suggest "stridechannel_frame" should use the striptime from the last frame
to find out the new striptime, searching the best fitting time in positive
time-direction.
I think that would also solve problems with stride-bones moving back and
forth. (Not that I needed this...)
Best regards,
Stephan Kassemeyer
--
10 GB Mailbox, 100 FreeSMS/Monat http://www.gmx.net/de/go/topmail
+++ GMX - die erste Adresse für Mail, Message, More +++
More information about the Bf-committers
mailing list