[Bf-committers] releasing alpha2 (Re: [Bf-blender-cvs] CVS
commit: blender/source/blender/blenkernel/intern action.c
armature.c font.c object.c blender/source/blender/include
butspace.h blender/source/blender/makesdna DNA_action_types.h
DNA_armature_types.h DNA_nla_types.h blender/source/blender/src
buttons_editing.c ...)
Ton Roosendaal
ton at blender.org
Tue Nov 1 15:14:17 CET 2005
Hi,
To have the test builds using same CVS, I would advise a total freeze
until at least the Linux, Windows and Mac versions were built.
But, let's wait a little bit for the urgent bugfixes. Tomorrow we
(Orange) give a workshop to students of the film acedemy Amsterdam, I
bet there's some fixes we need todo this evening to get all running
fine :)
So... for right now only *urgent* bugfixes, and in the evening today
we'll call an AHOY.
-Ton-
On 1 Nov, 2005, at 14:36, Toni Alatalo wrote:
> On Tuesday 01 November 2005 13:44, Ton Roosendaal wrote:
>> Three new features:
>> 1) Stride Bone
>> 2) Armature Ghosting
>> 3) NLA/Action time control
>
> so, with these things in place, the animation recode project is now
> ready for
> the feature freeze for alpha2 - sort of as agreed on the meeting on
> sunday (a
> one-day freeze on Tuesday)
>
> how are things otherwise? enough bugs to fix?
>
> are we including the game engine as a built-in in default? my vote is
> yes, but
> i havent even looked at it's tracker.
>
> i can promise to get a new splash somehow :) (today)
>
> ~Toni
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Ton Roosendaal Blender Foundation ton at blender.org
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