[Bf-committers] releasing alpha2 (Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel/intern action.c armature.c
font.c object.c blender/source/blender/include butspace.h
blender/source/blender/makesdna DNA_action_types.h
DNA_armature_types.h DNA_nla_types.h
blender/source/blender/src buttons_editing.c ...)
Toni Alatalo
antont at kyperjokki.fi
Tue Nov 1 14:36:18 CET 2005
On Tuesday 01 November 2005 13:44, Ton Roosendaal wrote:
> Three new features:
> 1) Stride Bone
> 2) Armature Ghosting
> 3) NLA/Action time control
so, with these things in place, the animation recode project is now ready for
the feature freeze for alpha2 - sort of as agreed on the meeting on sunday (a
one-day freeze on Tuesday)
how are things otherwise? enough bugs to fix?
are we including the game engine as a built-in in default? my vote is yes, but
i havent even looked at it's tracker.
i can promise to get a new splash somehow :) (today)
~Toni
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