[Bf-committers] SDL versus OpenAL

Austin Benesh bfdeveloper at gmail.com
Tue Nov 1 01:17:00 CET 2005

Carsten Wartmann wrote:
> Alexander Ewering wrote:
>>  - Support for Ogg Vorbis files
> A must! Even in times we all (?) have high bandwith internet...
>>  - No doppler effect (was this supported in openal?)
> Nice for simulations.
>>  - No changing of pitch *during* the playing of a sound (was
>>    this supported in openal?)
> Thats a big disadvantage for games etc. I think. Changing Pitch is 
> nice for engine sounds etc.
>> Sound in the sequencer and game engine are still a totally different
>> story. Game engine sound is asynchronous (event sounds), Animation 
>> system
>> sound is synchronous, so they still cannot live next to each other. But
>> I don't consider that a problem because a project that uses the 
>> sequencer
>> will never use the game engine - and vice versa. I guess I don't need
>> to explain :)
> Well, actually I did use both while animation, so if it is not 
> interfering while animating for the GE I am fine with that.
> Regards,
> Carsten
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I agree that OpenAL should be kept. It seems well developed and mature 
with a lot of functionality. SDL is simply too basic for the things that 
OpenAL can do.

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