[Bf-committers] timeline window: animating issue
Ton Roosendaal
ton at blender.org
Sat May 28 11:57:56 CEST 2005
Hi,
That's exactly how it was coded... however confusing it might be. The
timeline playback just triggers continuous updates in the UI, not
blocking any option.
I prefer to have the new "Play" released this way, also to gather
feedback on usability and performance. Based on that we can define what
todo with the old ALT+A.
Just removing the ALT+A (replace it with new system) I think isn't
wise... one reason is performance (ALT+A is a bit faster) and other is
UI level (ALT+A communicates what goes on, the TimeLine play is very
hidden...). Both issues need to be solved.
-Ton-
On 28 May, 2005, at 9:09, levon hudson wrote:
> in the new animation window if you press the play button it starts
> animating everything, then if you press ALT A over any of the 3d
> windows it goes into the normaly animation mode, doing only a single
> window. press escape and it goes back into the other pre existing
> animation.
> i would post to the bug tracker but it just doesnt work for me
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Ton Roosendaal Blender Foundation ton at blender.org
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