[Bf-committers] Re: Softbody Button-naming proposal

Jason Saunders blenergetic at gmail.com
Mon May 16 02:00:12 CEST 2005


Yeah, a lot of those suggestions make sense. Its true that some of the
numbers would need to have different ranges.

Your idea of "goal track" sounds good, and then renaming Estiff to
Elasticity would be good. Goal Track gives a better idea of what
happens than just Stiffness or G Stiff.

It would be nice to get rid of some abbreviations, since most of the
buttons are large enough :)

On 5/15/05, GSR <gsr.b3d at infernal-iceberg.com> wrote:
> Hi,
> blenergetic at gmail.com (2005-05-15 at 0751.32 -0700):
> > RKL > Prec(ision)
> 
> This clearly will require the scale to be changed. Higher numbers in
> RKL are less precise. Reason I propose something like ErrorMargin or
> ErrMargin. Think about it, Precision 0.1 giving more precise results
> than 0.5 and of course a lot more than 1.0 does not sound right.
> 
> No big issue, just noting it down.
> 
> > Time > Speed
> > PostDef > Apply Deform First
> > GSpring > Stiffness
> 
> In the sense of the thing following the goal or in the sense
> internally being rigid? It is not clear. See below for more.
> 
> In cvs it is G Stiff, btw, which allows a visual demo of what is going
> on (if I understood how the system works).
> 
> > GFrict > Goal Damp(ing)
> > GMin > Clip Min
> > GMax > Clip Max
> 
> Clip sounds like cut and discard, not remap, which is what it does,
> define the meanings of blue and red in the vertex group. Maybe G Map
> Min and Max? It has a more direct mental image to painting the goal
> "map". And I guess they should be disabled or disappear if there is no
> vertex group in use, but the generic slider.
> 
> > ESpring > Elastic(ity)
> 
> Another one that will require remapping if the name is kept. High
> value of ESpring means strong springs, which means low elasticity.
> Maybe this is the one that should be named Stiffness and GSpring be
> Track Goal. That way you also avoid having two words that seem
> similar, Stiffness and Elasticity, which I think is important to avoid
> confusion.
> 
> CVS has E Stiff currently. If Stiff ones are kept, they match the Damp
> ones, and allows showing a visual representation so people can
> understand what goes on. Imagine two version of the object, one in
> ghost like look (the goal) and the other fully rendered (the softbody
> result) with springs connecting both (controlled by G Stiff and Damp)
> and the rendered object with springs following the edges (controlled
> by E Stiff and Damp).
> 
> http://www.infernal-iceberg.com/blender/softbodies-schematic-01.png
> 
> > EFrict > Edge Damp(ing)
> 
> The damp ones are already in CVS using E Damp and G Damp. ;]
> 
> GSR
> 
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