[Bf-committers] Blender unified shading language/Renderman export: 2.38?

zippy trip at spymac.com
Fri May 13 18:55:35 CEST 2005


On May 13, 2005, at 12:53 PM, Ton Roosendaal wrote:

> Hi,
>
> For this I'm not sure we should go the exporter route... realtime 
> shading has most benefit when it's an integrated part of the GUI.
>
> In order to have blender work with it, and not breaking compatibility, 
> we need to do careful coding here though. A while ago I proposed to 
> develop a "OpenGL Profile" layer between Blender & ogl calls... that 
> could probably also be used for optional support of realtime shading.
>
> Not that I'll work on that in the short term...
>
> -Ton-

That sounds good, but what of others, should they try and start 
building the idea? Something like this could go a long way towards 
killing off needless hours tweaking and rendering test runs.



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