[Bf-committers] Blender unified shading language/Renderman
export: 2.38?
zippy
trip at spymac.com
Fri May 13 06:05:53 CEST 2005
>
> Are there any efforts planned for an internal unified shading
> language/unified renderer exporter system in 2.38? The real time
> shading systems have matured quite a bit; you can really do some neat
> things with Cg (or GLSL). Especially with the recent subdivision
> surface, interface, and transform improvements, there is a lot of
> potential here.
Eh unless you start there really is no one working on open gl shaders,
no matter how many users want it it seems it is either a major task or
not interesting enough for coders here. I in my line of sight think it
should be in, if Blender is so cutting edge and or experimental and
completely draw on the cg card then while the hell has it languished
this far back in cg card use.
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