[Bf-committers] Blender unified shading language/Renderman export: 2.38?

Eliot Mack eliot at cinital.com
Fri May 13 00:39:24 CEST 2005


Hello,

A few months back, there was an impressive effort toward incorporating 
Renderman compliant output into Blender that was in the Tuhopuu2 tree. 
My understanding was that some of the material and motion blur features 
required unusual amounts of effort to implement in an exporter-friendly 
form, so the exporter was not incorporated into the main BF tree.

Are there any efforts planned for an internal unified shading 
language/unified renderer exporter system in 2.38? The real time shading 
systems have matured quite a bit; you can really do some neat things 
with Cg (or GLSL). Especially with the recent subdivision surface, 
interface, and transform improvements, there is a lot of potential here.

Thanks,

Eliot


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