[Bf-committers] Blender, Pocketpc, Ghost and GLUT
Salvatore Russo
salvatore.russo at laposte.net
Tue May 10 17:07:19 CEST 2005
Hello all,
I am working (too slowly :=( )on porting blender on Pocketpc... I begin to work on porting Ghost for Pocketpc
but because of time, I couldnt really continue
but I intend to do it :=)
This little pause let me thing about several things!
I go on internet and found a port of Glut for Pocketpc (http://iparla.labri.fr/softwares/glutes/).
And I brows the 2.03 source code
Maybe it will be a better idea to port Blender 2.03 for the following reasons:
1) It is using GLUT already ported :=)
2) Written only in C
3) Old UI
2.3 UI will be probably too heavy
4) Easiest code
smaller EXE better for a pocketpc
5) It is ever better to begin with a baby Blender!
On other advantage is that I will be able to use the environment Pelles C (http://www.smorgasbordet.com/pellesc/) that can compile for Win32 and for Pocketpc together!
What do you thing? I know that some modifications were done on GLUT to make it work for Blender. Which are there? Are there a lot? Am I facing here so big difficulties that I am only moving the problem from porting Ghost to porting Glut?
Thanks for your help and sorry for being so slow in my work!
Salvatore
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