[Bf-committers] Quick proposal for "Print Size" settings mode

Fabrizio ilac at maltanet.net
Tue May 10 00:22:09 CEST 2005


 Hi,

Sorry to intrude on this but as one of those who uses blender daily in a
professional environment including for DTP, i'd like to say that i believe
Intrr's patch would actually be very useful.

A) For starters it would save me (and others who use blender for print work
eg. architectural montages, character design, etc) the trouble of opening up
an imaging editing package to see what pixel size I have to render my image
to be suitable at my required print size.

B) We can use a tooltip to say that a dpi of 200-300dpi is suitable for most
print jobs and should only be changed if the user knows what he/she is
doing.

C) We shouldn't refrain from introducing useful features because of expected
user incompetence. If you can manage Armatures or particles - you should be
able to manage print size settings!!! ;o)

D) 30x20inch render at 600dpi   = 18,000 x 12,000 pixels-  well beyong
blender's 10,000 x 10,000 limit. So as long as the Blender internal limits
are still imposed there shouldn't be any problems of Blender crashing at
unexpected sizes, correct?

Obviously, this is your call Ton, but with the right tooltips it shouldn't
be any more of a problem to the user than any other part of Blender can be.
You could hide the 'print' switch setting in the user prefs area if you
really don't want it to be part of 'regular'/default blender but that is
something I'd vote against....

Anyway, thanks for hearing me out and apologies for the intrusion!

Regards,
Fabrizio

ps. A DTP artist who doesn't know his DPI requirements should change
profession.... ;o)


Hi,

I think this is highly disputable to add this by default in a 3D
gfx/animation suite. It can even be easily achieved with a Python
plugin, offering the GUI in a Script Window. Such specialist additions
is exactly what we have a scripting language for.

My main concern however is that the general audience, especially most
DTP artists, haven't the slightest clue what a DPI actually means, and
how to create properly 3D graphics for printing. Blender output is
*not* comparable to output of normal 2d layout tools, but instead
compares to the output you get from a (digital) camera.

Since rendering is done only with pixels in 3d software, with for each
pixel an enormous overhead in CPU in memory, I really recommend to keep
PIXELS as presented standard in Blender. I'm really not looking forward
to a bug report stating "Blender crashes on rendering a 30x20 inch
image with 600 DPI".

-Ton-



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