[Bf-committers] Re: Quick proposal for "Print Size" settings mode
Doug Ollivier
Doug at mudpuddle.co.nz
Mon May 9 16:57:18 CEST 2005
"I'm really not looking forward
to a bug report stating "Blender crashes on rendering a 30x20 inch
image with 600 DPI"."
intrr to overcome this scenario of Ton's perhaps the resolution of the final
render also displayed in that screen. (although i see limited space for this
display)
"Blender output is *not* comparable to output of normal 2d layout tools, but
instead
compares to the output you get from a (digital) camera."
Blender has the oppertunity to break out of the paradigm that 3d apps are
for tv only. make it the first application to have a DPI setting
unintrusivly added to its interface and workflow.
furthermore features such as True ortho, and edge settings would lend to
Blender being more capable than many digital cameras. i have created many
many page layouts from blender, infact straight from blender to the printers
without another application inbetween. (especially now that i have a laser
colour printer)
why render 50 3d objects that will be droped into a simple layout, when you
can render 8 entire pages? people are already rendering using blender for
page layouts, i know many of them around the community. its a feature they
would all appreciate.
i'm not trying to undermine you Ton by wanting this feature, but blender may
go places you did not expect, please don't fear this.
p.s. Intrr, i was also thinking of a inch's switch for the print options,
however the default should be mm :D
thanks heaps for coding it, i am really looking forward to using it daily.
Douglas Ollivier
>Hi,
>
>I think this is highly disputable to add this by default in a 3D
>gfx/animation suite. It can even be easily achieved with a Python
>plugin, offering the GUI in a Script Window. Such specialist additions
>is exactly what we have a scripting language for.
>
>My main concern however is that the general audience, especially most
>DTP artists, haven't the slightest clue what a DPI actually means, and
>how to create properly 3D graphics for printing. Blender output is
>*not* comparable to output of normal 2d layout tools, but instead
>compares to the output you get from a (digital) camera.
>
>Since rendering is done only with pixels in 3d software, with for each
>pixel an enormous overhead in CPU in memory, I really recommend to keep
>PIXELS as presented standard in Blender. I'm really not looking forward
>to a bug report stating "Blender crashes on rendering a 30x20 inch
>image with 600 DPI".
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