[Bf-committers] Quick proposal for "Print Size" settings mode

Ton Roosendaal ton at blender.org
Mon May 9 13:04:01 CEST 2005


Hi,

I think this is highly disputable to add this by default in a 3D  
gfx/animation suite. It can even be easily achieved with a Python  
plugin, offering the GUI in a Script Window. Such specialist additions  
is exactly what we have a scripting language for.

My main concern however is that the general audience, especially most  
DTP artists, haven't the slightest clue what a DPI actually means, and  
how to create properly 3D graphics for printing. Blender output is  
*not* comparable to output of normal 2d layout tools, but instead  
compares to the output you get from a (digital) camera.

Since rendering is done only with pixels in 3d software, with for each  
pixel an enormous overhead in CPU in memory, I really recommend to keep  
PIXELS as presented standard in Blender. I'm really not looking forward  
to a bug report stating "Blender crashes on rendering a 30x20 inch  
image with 600 DPI".

-Ton-


On 9 May, 2005, at 1:07, Johnny Matthews wrote:

> Alex,
>
>  I think these are great ideas!  One addition would be a user Pref for  
> Metric / English  ( I know all you euro's are cringing ) but Letter  
> will always be 8.5x11 to me.
>
>
>
>
> On 5/8/05, Alexander Ewering <blender at instinctive.de> wrote:
>> Here's a quick proposal for a very compact and easy to port feature  
>> from
>> instinctive-blender, for potential inclusion into the next version.  
>> It's
>> - in my opinion - pretty overseeable and troublefree, so I would be  
>> able
>> to sneak it in into the next release :)
>>
>> http://pub.intrr.org/printsets.png
>>
>> Basically, a new mode is introduced into the scene buttons, which
>> replaces the following buttons:
>>
>> SizeX, SizeY, AspX, AspY, and the Preset buttons
>>
>> with:
>>
>> mmX, mmY, DPI, Flip, Bleed
>>
>> This adds easier support for setting a specific size for taking your
>> render to the print stage.
>>
>> When in this new mode, changing mmX, mmY or DPI will calculate the
>> new pixel size and put it into the rectx and recty variables. "Flip"
>> just swaps the two sizes and is a nice quick way to flip between
>> "Portrait" and "Landscape" after choosing one of the presets (A4,
>> A5, etc.) on the right.
>>
>> "Bleed" is the border area added around the image on each side, for
>> cutting the printout. For example, setting Bleed to 2mm will increase
>> both the horizontal and vertical size by 4mm each.
>>
>> Of course, if you would like to view the resulting pixel size of
>> your image, you can switch the "Print" toggle off, and you will
>> see the usual pixel dimensions that have been calculated.
>>
>> With the new code, the DPI setting is also correctly written to
>> JPEG, BMP and PNG files. They will instantly print in the correct
>> dimensions.
>> For other file formats, I didn't quickly find if they have the
>> required "DPI" field.
>>
>> There is a *lot* of confusion about things like DPI, print size,
>> and the like. I've tried to be as clear as possible here. If
>> any questions remain, feel free to ask :)
>>
>> | alexander ewering              instinctive mediaworks
>> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
>> _______________________________________________
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>> Bf-committers at projects.blender.org
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>
>
>
> --  
> Johnny Matthews
> johnny.matthews at gmail.com______________________________________________ 
> _
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>
------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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