[Bf-committers] Future Refactoring
Austin Benesh
bfdeveloper at gmail.com
Fri May 6 23:43:59 CEST 2005
I have actually been looking through much of the image code lately, and
*some* of the files (namely IMB_Imbuf_Types.h) have some really nasty
code... Comments that basically state that no one has a clue what the
variable does or its purpose of existence. This isn't a good sign. Anyway,
most of my ideas are on the Wiki page I specified earlier
(http://wiki.blender.org/bin/view.pl/Blenderdev/ImageRefactoring). I will
continue to post there when I get new ideas or projects up. I am currently
working on support for both 8-bit and 16-bit channels. I'll keep updating
about this.
-- Austin
-----Original Message-----
From: bf-committers-bounces at projects.blender.org
[mailto:bf-committers-bounces at projects.blender.org] On Behalf Of Ton
Roosendaal
Sent: Friday, May 06, 2005 7:09 AM
To: bf-blender developers
Subject: Re: [Bf-committers] Future Refactoring
Hi,
As far as I know nothing was done with the idea...
On a more shorter term, Kent Mein has been working on cleaning up our
image library, including making it compliant for high-definition color
images.
I've also mentioned to Michel he could check on the projects as started
by CinePaint. A complete & extensive imaging module (and dont forget
movie formats!) remains something we could decide to cooperate with
others for.
What was your idea what you can help with? :)
-Ton-
On 6 May, 2005, at 3:57, Austin Benesh wrote:
>
> This is not a feature request or anything like that, but rather a look
> at one of the imminent code refactoring for the future. Around Oct.
> 19th, Michel Selten posted this
> (http://wiki.blender.org/bin/view.pl/Blenderdev/ImageRefactoring) wiki
> page concerning the complete rewrite of Blenders internal image
> handling. It says that this is supposed to occur sometime for Blender
> 3, but that seems to be a little ways off still. My question is could
> this be pulled off by 2.4, and how much is it truly going to take to
> implement it? A stable lib of this that is as stable as it is now
> would be hard to achieve.
>
> -- Austin
>
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------------------------------------------------------------------------
--
Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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