[Bf-committers] Known Bug?: (No) Texture filtering behind
ray-transparent or on ray-mirror faces
joeedh
joeeagar at prodigy.net
Thu May 5 07:01:44 CEST 2005
Carsten Wartmann wrote:
> Hi,
>
> for a project we combined (for speed reasons) a zTransparency and a
> Ray-Mirror on a Material. However the rendering looks quite ugly because
> of the not-filtered textures behind the transparent materials. We have
> to use textures with quite high frequencies so that makes it even worse.
>
> My question is: Is this a known bug? I did go through the tracker but it
> did not came up with exactly this issue, and I am not experienced enough
> to see if the other reported bugs address the same issue.
Didn't you already post this before?
joeedh
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