[Bf-committers] Meeting minutes May 1 + todo for release

Jason Saunders blenergetic at gmail.com
Wed May 4 19:54:08 CEST 2005


That's great! just read the commit log. I'll test it as soon as I get home 
(at school atm) :)

On 5/4/05, Ton Roosendaal <ton at blender.org> wrote: 
> 
> Hi,
> 
> I think it works pretty OK. Will commit it for everyone to try. :)
> 
> -Ton-
> 
> On 3 May, 2005, at 16:20, Jason Saunders wrote:
> 
> > > --------> 3D Manipulator Widgets
> > 
> > Hi, is the idea to start an immediate transform when *clicking* (not
> > dragging) on the widget still feasible/wanted? This way we can have
> > both the immediate transform (click) and tweak transform (drag) easily
> > accesable via the widgets.
> >
> > 
> > On 5/3/05, Ton Roosendaal <ton at blender.org> wrote: Hi all,
> >>
> >> Below the overview of "current projects", with todo items.
> >> Proposed is doing a cvs-freeze (Bcon-4) in 1 or 2 weeks, release
> >> itself
> >> 10 days after.
> >>
> >> Most important: are all release managers stand-by? I recall the Linux
> >> release troubles last time... Yann, you listening? :)
> >>
> >> For everyone; the "new" points below are the areas we can use testing
> >> for. And cool sample files, where appropriate!
> >>
> >> ---------> Render
> >>
> >> New:
> >> - Transparency filter
> >> - Threading
> >> - FBuf
> >> - Ortho render
> >> - Bump map fixes
> >>
> >> Todo:
> >> - Try to get ray-traced image filter fixed (Ton)
> >> - OpenEXR still feasible? Kent?
> >>
> >> --------> New Transform
> >>
> >> New:
> >> - complete system was redesigned & developed
> >> - more elaborate constraint access with MMB
> >> - same for hotkeys X, Y, Z
> >> - planar constraints (SHIFT+)
> >> - proportional mode: "only connected"
> >> - more proportional types (sphere, linear, ...)
> >>
> >> Todo:
> >> - Mirror menu still uses old transform code (Martin?)
> >> - Externally setting local constraints for pulldowns (Martin)
> >> - Negative scale bug (Martin)
> >> - restore old style constraint line drawing (done)
> >> - theme colors to adjust XYZ colors (Ton will check)
> >> - Icon and button for new PET (done)
> >>
> >> --------> 3D Manipulator Widgets
> >>
> >> New:
> >> - could be added thanks to transform recode
> >> - Option in header (hand icon) enables widgets for
> >> translate/rotate/scale
> >> - offers global/local and normal alignment
> >> - hold SHIFT for planar constraint
> >> - hotkeys CTRL+SPACE, ALT+SPACE
> >>
> >> Todo:
> >> - hotkey access is still not as nice as it could be. Probably would
> >> need cleanup of entire global hotkey list
> >> - Icons in header are a bit ugly. Replaced with simpler shapes for
> >> now.
> >>
> >> --------> Softbody
> >>
> >> New:
> >> - each object type (now Mesh, Lattice implemented) can become softbody
> >> - works with particle force fields & deflectors
> >>
> >> Todo:
> >> - Baking (done)
> >> - docs & demos!
> >>
> >> --------> Dependency Graph
> >>
> >> New:
> >> - code added to solve dependency issues in our animation/relation
> >> system
> >> - now used for pre-sorting base-list (Scene object list) to define
> >> order of calculations
> >>
> >> Todo:
> >> - make higher level API for Blender to talk to dep graph
> >> - include in Transform
> >> - use it to calculate object matrices and deforms
> >>
> >> (todos might be no release target...)
> >>
> >> --------> New Subsurf
> >>
> >> New:
> >> - faster subdivision susrface code, including incremental updates
> >> - improved crease support
> >> - full recode of Mesh drawing methods
> >>
> >> Future ideas:
> >> - integrated modifier stacks
> >> - adaptive display for render
> >> - LOD
> >> - lower resolution in octree for speedup
> >>
> >> --------> GUI stuff
> >>
> >> New:
> >> - a lot of work going on in Tuhupuu3 still
> >>
> >> Todo:
> >> - Most Tuhopuu work, including lamp drawstyles, moved to other
> >> release?
> >> - Timeline is appreciated a lot, could be moved over, in own
> >> spacetype.
> >> (Ton)
> >>
> >> --------> Mesh tools
> >>
> >> Todo:
> >> - Subdivide recode? (Johnny)
> >> - Loop operations recode? (Tom)
> >> - patch for immediate extrude? (Ton reviews)
> >>
> >> --------> Post-production effect: ZBlur
> >>
> >> New:
> >> - it's the zblur sequence plugin, tied to render output itself
> >> - functionality highly limited... antialias & blur errors by
> >> implementation
> >>
> >> Todos:
> >> - put zmin & focus clue in camera draw limits?
> >> - docs, sample filess + tutos to show usage and limitations
> >> - Add a straight 'blur' itself as posteffect, so you can overlay
> >> scenes
> >> - Ipos on all of this...
> >>
> >> (Latter 2 todos might not make it)
> >>
> >> --------> Python
> >>
> >> New:
> >> - Text3d module (Joilnen, still working on it)
> >> - On-load script setting (Willian)
> >> - New scripts bundled in, VRML/XML? (Willian)
> >>
> >> Todo:
> >> - Space-scripts concept (Willian), might be next release
> >>
> >> --------> Texteditor
> >>
> >> Todo:
> >> - bracket matching needs theme color decision
> >> - syntax color patch
> >>
> >> (Rick (antihc3) will make patch, Ton checks)
> >>
> >> --------> New .B.blend
> >>
> >> Todo:
> >> - default lamp has weird clip start/end for spot shadow
> >> - general re-check of standard color conventions (Matt?)
> >> - add as extra the orange theme?
> >> - manipulators on?
> >>
> >> -Ton-
> >>
> >> ----------------------------------------------------------------------
> >> --
> >> --
> >> Ton RoosendaalBlender Foundation ton at blender.org
> >> http://www.blender.org
> >>
> >> _______________________________________________
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> >> Bf-committers at projects.blender.org
> >> http://projects.blender.org/mailman/listinfo/bf-committers
> > _______________________________________________
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> > http://projects.blender.org/mailman/listinfo/bf-committers
> >
> ------------------------------------------------------------------------
> --
> Ton Roosendaal Blender Foundation ton at blender.org
> http://www.blender.org
> 
>
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