[Bf-committers] Meeting minutes May 1 + todo for release

Ton Roosendaal ton at blender.org
Wed May 4 17:23:27 CEST 2005


Hi,

I think it works pretty OK. Will commit it for everyone to try. :)

-Ton-

On 3 May, 2005, at 16:20, Jason Saunders wrote:

> > --------> 3D Manipulator Widgets
>  
> Hi, is the idea to start an immediate transform when *clicking* (not  
> dragging) on the widget still feasible/wanted? This way we can have  
> both the immediate transform (click) and tweak transform (drag) easily  
> accesable via the widgets.
>
>  
> On 5/3/05, Ton Roosendaal <ton at blender.org> wrote: Hi all,
>>
>> Below the overview of "current projects", with todo items.
>> Proposed is doing a cvs-freeze (Bcon-4) in 1 or 2 weeks, release  
>> itself
>> 10 days after.
>>
>> Most important: are all release managers stand-by? I recall the Linux
>> release troubles last time... Yann, you listening? :)
>>
>> For everyone; the "new" points below are the areas we can use testing
>> for. And cool sample files, where appropriate!
>>
>> ---------> Render
>>
>> New:
>> - Transparency filter
>> - Threading
>> - FBuf
>> - Ortho render
>> - Bump map fixes
>>
>> Todo:
>> - Try to get ray-traced image filter fixed (Ton)
>> - OpenEXR still feasible? Kent?
>>
>> --------> New Transform
>>
>> New:
>> - complete system was redesigned & developed
>> - more elaborate constraint access with MMB
>> - same for hotkeys X, Y, Z
>> - planar constraints (SHIFT+)
>> - proportional mode: "only connected"
>> - more proportional types (sphere, linear, ...)
>>
>> Todo:
>> - Mirror menu still uses old transform code (Martin?)
>> - Externally setting local constraints for pulldowns (Martin)
>> - Negative scale bug (Martin)
>> - restore old style constraint line drawing (done)
>> - theme colors to adjust XYZ colors (Ton will check)
>> - Icon and button for new PET (done)
>>
>> --------> 3D Manipulator Widgets
>>
>> New:
>> - could be added thanks to transform recode
>> - Option in header (hand icon) enables widgets for
>> translate/rotate/scale
>> - offers global/local and normal alignment
>> - hold SHIFT for planar constraint
>> - hotkeys CTRL+SPACE, ALT+SPACE
>>
>> Todo:
>> - hotkey access is still not as nice as it could be. Probably would
>> need cleanup of entire global hotkey list
>> - Icons in header are a bit ugly. Replaced with simpler shapes for  
>> now.
>>
>> --------> Softbody
>>
>> New:
>> - each object type (now Mesh, Lattice implemented) can become softbody
>> - works with particle force fields & deflectors
>>
>> Todo:
>> - Baking (done)
>> - docs & demos!
>>
>> --------> Dependency Graph
>>
>> New:
>> - code added to solve dependency issues in our animation/relation  
>> system
>> - now used for pre-sorting base-list (Scene object list) to define
>> order of calculations
>>
>> Todo:
>> - make higher level API for Blender to talk to dep graph
>> - include in Transform
>> - use it to calculate object matrices and deforms
>>
>> (todos might be no release target...)
>>
>> --------> New Subsurf
>>
>> New:
>> - faster subdivision susrface code, including incremental updates
>> - improved crease support
>> - full recode of Mesh drawing methods
>>
>> Future ideas:
>> - integrated modifier stacks
>> - adaptive display for render
>> - LOD
>> - lower resolution in octree for speedup
>>
>> --------> GUI stuff
>>
>> New:
>> - a lot of work going on in Tuhupuu3 still
>>
>> Todo:
>> - Most Tuhopuu work, including lamp drawstyles, moved to other  
>> release?
>> - Timeline is appreciated a lot, could be moved over, in own  
>> spacetype.
>> (Ton)
>>
>> --------> Mesh tools
>>
>> Todo:
>> - Subdivide recode? (Johnny)
>> - Loop operations recode? (Tom)
>> - patch for immediate extrude? (Ton reviews)
>>
>> --------> Post-production effect: ZBlur
>>
>> New:
>> - it's the zblur sequence plugin, tied to render output itself
>> - functionality highly limited... antialias & blur errors by
>> implementation
>>
>>  Todos:
>> - put zmin & focus clue in camera draw limits?
>> - docs, sample filess + tutos to show usage and limitations
>> - Add a straight 'blur' itself as posteffect, so you can overlay  
>> scenes
>> - Ipos on all of this...
>>
>> (Latter 2 todos might not make it)
>>
>> --------> Python
>>
>> New:
>> - Text3d module (Joilnen, still working on it)
>> - On-load script setting (Willian)
>> - New scripts bundled in, VRML/XML? (Willian)
>>
>> Todo:
>> - Space-scripts concept (Willian), might be next release
>>
>> --------> Texteditor
>>
>> Todo:
>> - bracket matching needs theme color decision
>> - syntax color patch
>>
>> (Rick (antihc3) will make patch, Ton checks)
>>
>> --------> New .B.blend
>>
>> Todo:
>> - default lamp has weird clip start/end for spot shadow
>> - general re-check of standard color conventions (Matt?)
>> - add as extra the orange theme?
>> - manipulators on?
>>
>> -Ton-
>>
>> ---------------------------------------------------------------------- 
>> --
>> --
>> Ton Roosendaal  Blender Foundation ton at blender.org
>>  http://www.blender.org
>>
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--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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