[Bf-committers] [Patch] Draw object in BoundBox when transform

LECOCQ Guillaume lecocqguillaume at gmail.com
Wed Mar 30 16:45:39 CEST 2005


If you want to show the name or the axis in Bound_box you can make a
change in the drawobject.c file, search the line if(dt>=OB_WIRE ) anr
replace OB_WIRE by OB_BOUNDBOX and you can have the axis and name draw
in boudbox.


On Wed, 30 Mar 2005 11:29:07 -0300 (ART), malefico andauer
<the3d_hut at yahoo.com.ar> wrote:
> Hi, thanks for the patch, very useful stuff ! related
> to this, I usually work with Boundbox in crowded
> scenes, but it has one important drawback which is
> that nor names nor axis can be drawn in that mode.
> This is useful to recognize objects in Boundbox.
> 
> I already asked for this long time ago, but since you
> have been working with it, maybe it's not too hard for
> you trying to do something about it ?
> 
> Thanks in advance
> 
> malefico.
> 
> --- Jonathan Merritt <j.merritt at pgrad.unimelb.edu.au>
> wrote:
> > LECOCQ Guillaume wrote:
> >
> > >Hello, I make a patch for a french user who wants
> > to works with his
> > >big scene without wit for the redraw.
> > >
> > >He has some object with some vertice, if he moves
> > an object, turn the
> > >view, ... Blender redraw slowly all times.
> > >The idea : when moves, rotates, turns view, ... all
> > objects in the
> > >current area is drawn in BoundBox and after make
> > the change, all
> > >objects return to there drawtype state.
> > >
> > >
> >
> > Cool! :-)  Conceptually I think this is a great
> > idea, and I remember
> > seeing something like this in 3D Studio Max that
> > really seemed to speed
> > up viewport navigation.  However, I think that it
> > would be even better
> > if Blender could automatically detect when the
> > redraw time has become
> > long enough that the boundbox drawing mode is
> > required.  So, when the
> > scene is being drawn, the boundbox drawing mode
> > would not be used until
> > the redraw time exceeds some minimum value.
> >
> > Hopefully I'll be able to test the patch tomorrow.
> >
> > --
> > Jonathan Merritt BE(Mech)/BSc
> > PhD Student - Equine Biomechanics
> > The University of Melbourne
> > Veterinary Clinical Centre, Werribee
> >
> > _______________________________________________
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> > Bf-committers at projects.blender.org
> >
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> >
> 
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