[Bf-committers] faster uv relaxtion algorithm?
brecht
blendix at pandora.be
Sat Mar 26 12:12:48 CET 2005
Hi,
On Fri, 2005-03-25 at 23:39 -0700, Tom M wrote:
> I found this interesting paper that that discusses some algorithmic
> approaches for faster UV relaxation
>
> http://www.nbb.cornell.edu/neurobio/land/OldStudentProjects/cs490-94to95/ckline/warpsheet/warpsheet.html
I see (u,v) variables, and successive over relaxation on a grid, but I'm
not sure about the relation to uv texture coords?
There do exist a grid based uv smoothing method, and a mass spring
system for uv relaxation, but i fail to see how a simple student project
from 10 years ago is going to help us here :).
Cheers,
Brecht
> LetterRip
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
More information about the Bf-committers
mailing list