[Bf-committers] Bug tracker stats + engine future...

ricki myers antihc3 at gmail.com
Fri Mar 25 22:22:13 CET 2005


On Fri, 25 Mar 2005 15:40:49 +0100, Ton Roosendaal <ton at blender.org> wrote:

> No I wouldn't go for that route. The sources for the engine are
> (almost) completely separated from Blender, only that part goes to a
> new CVS.
> 
> They can choose two approaches;
> 
> 1) Using the player.
> The new CVS engine project results in compiling the stand-alone player.
> On 'PKEY' in Blender, Blender dumps a file, and runs the player with
> it. Like for the renderwindow, it can use the presets for windows size
> and location.
> You then can even run the game while editing in Blender. :)
> 
> 2) Using it as a plugin
> This can bypass the need for saving a file and running a new player,
> but also use the Blender window to draw in. Or both as options.
> 
> This separation would still mean things on the blender side have to be
> changed, but it's minor code work to achieve. End result is then still
> can be a Blender+engine distro.
> 
> -Ton-
> 
> ------------------------------------------------------------------------
> --
> Ton Roosendaal  Blender Foundation ton at blender.org
> http://www.blender.org

I was thinking kinda the same thing as the seperation but mine
included a module dir for C modules/plugins.
here is a link to my thought ( right or wrong )
http://www.antihc3.dyndns.org/module.txt
-- 
antihc3 a.k.a Rick


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