[Bf-committers] Bug tracker stats + engine future...

tdyar at neuralcorrelate.com tdyar at neuralcorrelate.com
Fri Mar 25 15:30:21 CET 2005

Quoting Ton Roosendaal <ton at blender.org>:

> - Blender's game logic editor depends on engine specs too. Complex
> dependency

It seems that logic editor maintenance could be done by game engine developers
with little impact on bf-blender bug counts and release schedules. Having the
bulk of the game-related stuff removed would be a big improvement, at least.

Personally, I am against splitting it off because it is such a nice app, warts
and all. If the game engine was made a separate project, how would the 2
re-combine? Would the game engine developers copy the bf-blender tree, 
set some
#ifdef's and compile with the game engine enabled? If so, then this isn't so


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