[Bf-committers] fully interactive python console
cbarton at metavr.com
Fri Mar 25 08:00:36 CET 2005
Do you mean word wrap?
This if fairly trivial to add. but I think auto compleate is possibly
Will work on it now :) probably add both.
levon hudson wrote:
> nice one cam, works quite well, the only problem i have found is that
> it doesnt print things on multipule lines. so if you do this:
> import Blender
> import Blender.Object
> this = Blender.Object.Get("cube")
> print dir(this)
> it will print the output onto one line, so you can see all of the output.
>> ooo can you provide examples ?
>> like how could it make something different as in todays current
>> scripts ?
>> On Mar 24, 2005, at 2:15 PM, Campbell Barton wrote:
>>> Hi All, I had another poke at a script I wrote a while back and
>>> managed to get a interactice python console in python.
>>> I think I have achieved my goal to have somthing like autocads
>>> interactice console.
>>> Features are..
>>> • Can run at the same time as blender!, and dosent forget
>>> variables etc between usage. also dosent hog recources.
>>> • Works in many ways just like pythons interactice console.
>>> • Raises proper errors and dosent bail out of the console..
>>> • Has a command history and colour coding for
>>> • Scripts can be saved to a text file.
>>> • easy to extend (python)
>>> • Commented out, but can use a file called
>>> 'console_autoexec.py' for startup functions.
>>> This is nice for user shoutcuts so lots of nifty functions could
>>> have 3 letter names,
>>> Somthing Id like to add is optional autocompleate (bash style?),
>>> for variables and and Imported modules.
>>> Its commented out.
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Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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