[Bf-committers] Thoughts on speeding up...

Campbell Barton cbarton at metavr.com
Thu Mar 24 06:13:33 CET 2005


Nick Winters wrote:

>On Wed, 23 Mar 2005 23:34:05 +0100, Stefan Gartner <stefang at aon.at> wrote:
>  
>
>>On Wednesday, 23. March 2005 23:19, Austin Benesh wrote:
>>    
>>
>>>Well, the problem is that Blender is currently a mainly single-threaded
>>>application. Many of us have robust, dual CPU machines with support for
>>>simultaneous multithreading. What should be possible is that Blender
>>>computes the scene in the background, and as you edit the scene, it
>>>'builds' upon this current computation.
>>>      
>>>
>>How many is many? Dual CPU machines weren't that widespread the last time I
>>checked.
>>
>>greetings,
>>stefan
>>    
>>
>
>well if you look at what defines "us" blender users, more than the
>usual population has dual processcor machines
>
>still I don't think it would be a lot [no more than a quarter], and
>we'd still have to do a poll to find out
>

For serious blender users, blender being smp capable, would be resion enough to go SMP :)
- Cam


 

Campbell J Barton

133 Hope Street
Geelong West, Victoria 3218 Australia

URL:    http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241

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