[Bf-committers] Thoughts on speeding up...

Nick Winters nickrwinters at gmail.com
Thu Mar 24 03:33:11 CET 2005

On Wed, 23 Mar 2005 23:34:05 +0100, Stefan Gartner <stefang at aon.at> wrote:
> On Wednesday, 23. March 2005 23:19, Austin Benesh wrote:
> > Well, the problem is that Blender is currently a mainly single-threaded
> > application. Many of us have robust, dual CPU machines with support for
> > simultaneous multithreading. What should be possible is that Blender
> > computes the scene in the background, and as you edit the scene, it
> > 'builds' upon this current computation.
> How many is many? Dual CPU machines weren't that widespread the last time I
> checked.
> greetings,
> stefan

well if you look at what defines "us" blender users, more than the
usual population has dual processcor machines

still I don't think it would be a lot [no more than a quarter], and
we'd still have to do a poll to find out

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