[Bf-committers] Thoughts on speeding up...

Stefan Gartner stefang at aon.at
Wed Mar 23 23:34:05 CET 2005

On Wednesday, 23. March 2005 23:19, Austin Benesh wrote:
> Well, the problem is that Blender is currently a mainly single-threaded
> application. Many of us have robust, dual CPU machines with support for
> simultaneous multithreading. What should be possible is that Blender
> computes the scene in the background, and as you edit the scene, it
> 'builds' upon this current computation.

How many is many? Dual CPU machines weren't that widespread the last time I 


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