[Bf-committers] Re: Project openings

Nick Winters nickrwinters at gmail.com
Tue Mar 22 01:23:51 CET 2005

I'm pretty sure the best solution was that blender could have multiple
windows open at a single time [which can be wherever you want], and
each display can have its own screen chosen [the blender term, window
layout of 3d view, buttons view, audio timeline, whatever].

So, in going that way there doesn't seem to be a lot to limit you to
only 2 windows...

On Wed, 16 Mar 2005 09:01:34 -0700, Chris Want <cwant at ualberta.ca> wrote:
> Ton Roosendaal wrote:
> > - Ghost maintenance
> >   - Dual screen support
> You should ammend this to be *multiple* screen support
> (as soon as dual screen support is coded, people
> will want triple screen support, etc.).
> Chris
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