[Bf-committers] old bugs

zippy trip at spymac.com
Mon Mar 21 21:57:03 CET 2005

All so same goes for Uv mapping a texture onto a mesh, you have to jump 
to three different menus just to activate a uv mapped image to render 
in the render engine :(  This work flow is slooow and inconvenient.

On Mar 21, 2005, at 3:53 PM, zippy wrote:

> In the image open view list of files, if you just saved a file from 
> another program to that same folder it will not apper in that list 
> unless you travel up a directory and then back into the same folder. 
> So if I make a change to an image in photoshop the file will not show 
> up unless I perform those steps.. This can get annoying when you want 
> that file fast and you have several other image files in the folder ..
> Also, Why do you have to press so many buttons and a slider to 
> activate a transparent image files alpha channel ? Why cant there be a 
> default button in the texture or where ever that just activates all of 
> these buttons and sliders in one click when all you want to do is test 
> out a transparent image...
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list