[Bf-committers] SubSurf Scattering

Austin Benesh bfdeveloper at gmail.com
Fri Mar 18 05:39:55 CET 2005

Are there any plans to incorporate the usage of SubSurf light scattering
that all the latest technologies (i.e. PRMan, 3DS Max) have already built
in? This would make a great extension to Blender's rendering capability.


-- Austin


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