[Bf-committers] Project openings

Luigi Monaco zdys at zdys.de
Thu Mar 17 14:04:43 CET 2005

> >>He's talking about Windows opening the file, not blender.
> >
> >right. so what happens if windows 'handles' a .blend file? in this case if 
> >the
> Windows will not even handle it as a Blend file if its extension is ".gz".
> In contrast to UNIX (or OSX), Windows bases its decision on file type
> purely on the filename, NOT on the content.
> The file would not even reach Blender if double-clicked.

i meant NOT to change the extension. keep it as it is. if you want to compress,
let blender handle it. backwards compatibility is a point, spread the news that
files done with an actual blender version may have to be gunzipped before being
used in older versions. 

i have another question concerning hooks and absolute vertex keys - is there a
python implementation to use it? who would i ask for python related stuff, who
would i send bug-reports to? 

luigi monaco

> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers

tel: +49(0)60214590690 | mobil: +49(0)1713113868 
skype: luigi.monaco    | public.key at ocanom.com

BOFH excuse #266:

All of the packets are empty.

More information about the Bf-committers mailing list