[Bf-committers] Project openings
Kenney Phillis Jr
dandel at gmail.com
Wed Mar 16 19:30:14 CET 2005
I know how to coordinate projects so i can most likely take care of coordination.
as for the maintaining of dxf and the inventor reador i don't know about that.
> - Import/export
> - project needs coordination (docs, maintaining contacts for bugfixes)
> - maintain current dxf and inventor reader
Ton Roosendaal <ton at blender.org> wrote:
>Message: 1
>Date: Wed, 16 Mar 2005 13:20:27 +0100
>From: Ton Roosendaal <ton at blender.org>
>Subject: [Bf-committers] Project openings
>To: bf-blender developers <bf-committers at projects.blender.org>
>Message-ID: <C7F5EBC4-9615-11D9-A92C-000D936BAA7A at blender.org>
>Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed
>
>Hi,
>
>Time to get rid of an old todo... not only updating the 'current
>projects' list, but also mapping out the 'projects wanted' (or todo)
>list. Before I'll compose a CMS page and/or article for it (call for
>help!) I put on the list here for review/suggestions.
>
>I think we're in need for dev help here;
>
>- Ghost maintenance
> - Dual screen support
> - fullscreen window support (Windows)
> - fix event manager for non-english keyboards
>
>- Booleans library
> - just doesn't work satisfying... need new code probably!
> - hopefully something that can work interactive, like drilling holes
>in editmode
>
>- Mesh tools
> - fix subdivide routine for edge/face select
> - same for knife tool
> - multi resolution editing (subsurf based)
>
>- Curves/Surfaces
> - maintenance in Blender in general (adding cardinal/bspline editing)
> - integrating Nurbana?
>
>- UI Font library
> - vertical text
> - readable 3d (rotated) text...
>
>- Subdivision surfaces
> - cleanup subsurf.c code to make it more generic (e.g. providing a
>generic vertex index-based subdivision output to use for interpolating
>coordinates, UV, seams, colors, etc)
> - add support for incremental updates
> - fix methods as used now to support editmode Mesh (pointers to
>editMesh data)
>
>- Internationalization
> - project needs coordination in general
> - code is messy...
> - also related to Ghost, input with non-english keyboards
>
>- Import/export
> - project needs coordination (docs, maintaining contacts for bugfixes)
> - maintain current dxf and inventor reader
>
>- Game engine
> - need more devs, also to define future of engine in Blender
> - evaluate splitting off in new project, and provide it as plugin
>option
> - is old 2.04 engine ("Enji") still an option?
>
>- Rigid Body, ODE
> - add the open source ODE project in Blender, as tool for creating
>animations
> - possibly; in cooperation with efforts in the game engine
>
>- External render support
> - check on current yafray support, how to extend it for aqsis or
>other systems
>
>- Blender file compression
> - Adding builtin gzip for file saving/reading
> - extension .blend.gz keeps it backwards/upwards compliant
>
>- OpenGL issue tracking
> - need opengl coders to keep track of the entire UI for drawing
>pixmaps, etc
> - for all platforms, especially Linux!
> - Sun and Irix and 3Dlabs cards have swapbuffer issues still
>
>- Blender UI work
> - new icons design (scalable or mipmaps)
> (+ long list... fill it in later)
>
>-Ton-
>
>------------------------------------------------------------------------
>--
>Ton Roosendaal Blender Foundation ton at blender.org
>http://www.blender.org
>
>
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