[Bf-committers] Project openings

Kenney Phillis Jr dandel at gmail.com
Wed Mar 16 19:30:14 CET 2005


I know how to coordinate projects so i can most likely take care of coordination.
as for the maintaining of dxf and the inventor reador i don't know about that.

> - Import/export
>    - project needs coordination (docs, maintaining contacts for bugfixes)
>    - maintain current dxf and inventor reader



Ton Roosendaal <ton at blender.org> wrote:

>Message: 1
>Date: Wed, 16 Mar 2005 13:20:27 +0100
>From: Ton Roosendaal <ton at blender.org>
>Subject: [Bf-committers] Project openings
>To: bf-blender developers <bf-committers at projects.blender.org>
>Message-ID: <C7F5EBC4-9615-11D9-A92C-000D936BAA7A at blender.org>
>Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed
>
>Hi,
>
>Time to get rid of an old todo... not only updating the 'current  
>projects' list, but also mapping out the 'projects wanted' (or todo)  
>list. Before I'll compose a CMS page and/or article for it (call for  
>help!) I put on the list here for review/suggestions.
>
>I think we're in need for dev help here;
>
>- Ghost maintenance
>   - Dual screen support
>   - fullscreen window support (Windows)
>   - fix event manager for non-english keyboards
>
>- Booleans library
>   - just doesn't work satisfying... need new code probably!
>   - hopefully something that can work interactive, like drilling holes  
>in editmode
>
>- Mesh tools
>   - fix subdivide routine for edge/face select
>   - same for knife tool
>   - multi resolution editing (subsurf based)
>
>- Curves/Surfaces
>   - maintenance in Blender in general (adding cardinal/bspline editing)
>   - integrating Nurbana?
>
>- UI Font library
>   - vertical text
>   - readable 3d (rotated) text...
>
>- Subdivision surfaces
>   - cleanup subsurf.c code to make it more generic (e.g. providing a  
>generic vertex index-based subdivision output to use for interpolating  
>coordinates, UV, seams, colors, etc)
>   - add support for incremental updates
>   - fix methods as used now to support editmode Mesh (pointers to  
>editMesh data)
>
>- Internationalization
>   - project needs coordination in general
>   - code is messy...
>   - also related to Ghost, input with non-english keyboards
>
>- Import/export
>   - project needs coordination (docs, maintaining contacts for bugfixes)
>   - maintain current dxf and inventor reader
>
>- Game engine
>   - need more devs, also to define future of engine in Blender
>   - evaluate splitting off in new project, and provide it as plugin  
>option
>   - is old 2.04 engine ("Enji") still an option?
>
>- Rigid Body, ODE
>   - add the open source ODE project in Blender, as tool for creating  
>animations
>   - possibly; in cooperation with efforts in the game engine
>
>- External render support
>   - check on current yafray support, how to extend it for aqsis or  
>other systems
>
>- Blender file compression
>   - Adding builtin gzip for file saving/reading
>   - extension .blend.gz keeps it backwards/upwards compliant
>
>- OpenGL issue tracking
>   - need opengl coders to keep track of the entire UI for drawing  
>pixmaps, etc
>   - for all platforms, especially Linux!
>   - Sun and Irix and 3Dlabs cards have swapbuffer issues still
>
>- Blender UI work
>   - new icons design (scalable or mipmaps)
>     (+ long list... fill it in later)
>
>-Ton-
>
>------------------------------------------------------------------------ 
>--
>Ton Roosendaal  Blender Foundation ton at blender.org  
>http://www.blender.org
>  
>


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