[Bf-committers] Project openings

zippy trip at spymac.com
Wed Mar 16 15:53:08 CET 2005


What of Animation and Armatures ? This was more of a tease to some but  
most all animators thought it was in the cards. Is it still even  
feasible?


On Mar 16, 2005, at 7:20 AM, Ton Roosendaal wrote:

> Hi,
>
> Time to get rid of an old todo... not only updating the 'current  
> projects' list, but also mapping out the 'projects wanted' (or todo)  
> list. Before I'll compose a CMS page and/or article for it (call for  
> help!) I put on the list here for review/suggestions.
>
> I think we're in need for dev help here;
>
> - Ghost maintenance
>   - Dual screen support
>   - fullscreen window support (Windows)
>   - fix event manager for non-english keyboards
>
> - Booleans library
>   - just doesn't work satisfying... need new code probably!
>   - hopefully something that can work interactive, like drilling holes  
> in editmode
>
> - Mesh tools
>   - fix subdivide routine for edge/face select
>   - same for knife tool
>   - multi resolution editing (subsurf based)
>
> - Curves/Surfaces
>   - maintenance in Blender in general (adding cardinal/bspline editing)
>   - integrating Nurbana?
>
> - UI Font library
>   - vertical text
>   - readable 3d (rotated) text...
>
> - Subdivision surfaces
>   - cleanup subsurf.c code to make it more generic (e.g. providing a  
> generic vertex index-based subdivision output to use for interpolating  
> coordinates, UV, seams, colors, etc)
>   - add support for incremental updates
>   - fix methods as used now to support editmode Mesh (pointers to  
> editMesh data)
>
> - Internationalization
>   - project needs coordination in general
>   - code is messy...
>   - also related to Ghost, input with non-english keyboards
>
> - Import/export
>   - project needs coordination (docs, maintaining contacts for  
> bugfixes)
>   - maintain current dxf and inventor reader
>
> - Game engine
>   - need more devs, also to define future of engine in Blender
>   - evaluate splitting off in new project, and provide it as plugin  
> option
>   - is old 2.04 engine ("Enji") still an option?
>
> - Rigid Body, ODE
>   - add the open source ODE project in Blender, as tool for creating  
> animations
>   - possibly; in cooperation with efforts in the game engine
>
> - External render support
>   - check on current yafray support, how to extend it for aqsis or  
> other systems
>
> - Blender file compression
>   - Adding builtin gzip for file saving/reading
>   - extension .blend.gz keeps it backwards/upwards compliant
>
> - OpenGL issue tracking
>   - need opengl coders to keep track of the entire UI for drawing  
> pixmaps, etc
>   - for all platforms, especially Linux!
>   - Sun and Irix and 3Dlabs cards have swapbuffer issues still
>
> - Blender UI work
>   - new icons design (scalable or mipmaps)
>     (+ long list... fill it in later)
>
> -Ton-
>
> ----------------------------------------------------------------------- 
> ---
> Ton Roosendaal  Blender Foundation ton at blender.org  
> http://www.blender.org
>
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