[Bf-committers] Project openings
zippy
trip at spymac.com
Wed Mar 16 15:53:08 CET 2005
What of Animation and Armatures ? This was more of a tease to some but
most all animators thought it was in the cards. Is it still even
feasible?
On Mar 16, 2005, at 7:20 AM, Ton Roosendaal wrote:
> Hi,
>
> Time to get rid of an old todo... not only updating the 'current
> projects' list, but also mapping out the 'projects wanted' (or todo)
> list. Before I'll compose a CMS page and/or article for it (call for
> help!) I put on the list here for review/suggestions.
>
> I think we're in need for dev help here;
>
> - Ghost maintenance
> - Dual screen support
> - fullscreen window support (Windows)
> - fix event manager for non-english keyboards
>
> - Booleans library
> - just doesn't work satisfying... need new code probably!
> - hopefully something that can work interactive, like drilling holes
> in editmode
>
> - Mesh tools
> - fix subdivide routine for edge/face select
> - same for knife tool
> - multi resolution editing (subsurf based)
>
> - Curves/Surfaces
> - maintenance in Blender in general (adding cardinal/bspline editing)
> - integrating Nurbana?
>
> - UI Font library
> - vertical text
> - readable 3d (rotated) text...
>
> - Subdivision surfaces
> - cleanup subsurf.c code to make it more generic (e.g. providing a
> generic vertex index-based subdivision output to use for interpolating
> coordinates, UV, seams, colors, etc)
> - add support for incremental updates
> - fix methods as used now to support editmode Mesh (pointers to
> editMesh data)
>
> - Internationalization
> - project needs coordination in general
> - code is messy...
> - also related to Ghost, input with non-english keyboards
>
> - Import/export
> - project needs coordination (docs, maintaining contacts for
> bugfixes)
> - maintain current dxf and inventor reader
>
> - Game engine
> - need more devs, also to define future of engine in Blender
> - evaluate splitting off in new project, and provide it as plugin
> option
> - is old 2.04 engine ("Enji") still an option?
>
> - Rigid Body, ODE
> - add the open source ODE project in Blender, as tool for creating
> animations
> - possibly; in cooperation with efforts in the game engine
>
> - External render support
> - check on current yafray support, how to extend it for aqsis or
> other systems
>
> - Blender file compression
> - Adding builtin gzip for file saving/reading
> - extension .blend.gz keeps it backwards/upwards compliant
>
> - OpenGL issue tracking
> - need opengl coders to keep track of the entire UI for drawing
> pixmaps, etc
> - for all platforms, especially Linux!
> - Sun and Irix and 3Dlabs cards have swapbuffer issues still
>
> - Blender UI work
> - new icons design (scalable or mipmaps)
> (+ long list... fill it in later)
>
> -Ton-
>
> -----------------------------------------------------------------------
> ---
> Ton Roosendaal Blender Foundation ton at blender.org
> http://www.blender.org
>
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