[Bf-committers] RC1 of VRML exporter
bart at neeneenee.de
Mon Mar 14 14:34:24 CET 2005
i posted the script in some VRML related forums and getting feedback on it.
It is my idea too putting a tutorial on the Blender site "Creating Web3D
content (VRML/ X3D) with Blender".
VRML is the old standard and X3D rising so i will writing this script
for X3D output too. The old X3D script from Adrian Cheater has some bugs
that can't be fixed easy and requires Python.
My X3D script should work cross platform and python should just
recommened like for the VRML script.
A guy from the user forum that test the script told me that there is a
older VRML script out that supporting animation. When i getting it i
will include that feature too.
But now next step is writing help and optimizing and after that making
support for X3D.
Ton Roosendaal wrote:
> Too busy for testing here, just want to encourage you to work on this,
> good vrml export (and import!) is important. :)
> You have CMS access on blender3d.org, right? If the script gets OK'ed
> for inclusion in our distro we really like a nice page for it, for the
> release log.
> On 13 Mar, 2005, at 12:52, Bart wrote:
>> Ok it seems it is done (YEAH!), all new features i targeted for the
>> VRML exporter now are available. Changes listed here:
>> Now i'd like to start writing help pages about authoring VRML with
>> Blender (that may can be integrated into the blender3d.org site) and
>> optimizing the script.
>> Can somebody using linux or MacOSX some test the script?
>> Does anybody know a good site with infos about how to writing good
>> and fast python script?
>> If someone got the time and can look at the code would be nice too :)
>> -- |\/\/\/|
>> | |
>> | (O)(O) Bart.
>> C _) bart at neeneenee.de
>> | ,_/
>> | / - Ich bin nicht berechtigt Aushilfslehrer zu feuern -
>> / \
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