[Bf-committers] RC1 of VRML exporter
Ton Roosendaal
ton at blender.org
Mon Mar 14 13:53:52 CET 2005
Hi,
Too busy for testing here, just want to encourage you to work on this,
good vrml export (and import!) is important. :)
You have CMS access on blender3d.org, right? If the script gets OK'ed
for inclusion in our distro we really like a nice page for it, for the
release log.
-Ton-
On 13 Mar, 2005, at 12:52, Bart wrote:
>
> Ok it seems it is done (YEAH!), all new features i targeted for the
> VRML exporter now are available. Changes listed here:
> http://www.neeneenee.de/blender/x3d/changes.txt
>
> Now i'd like to start writing help pages about authoring VRML with
> Blender (that may can be integrated into the blender3d.org site) and
> optimizing the script.
>
> Can somebody using linux or MacOSX some test the script?
>
> Does anybody know a good site with infos about how to writing good and
> fast python script?
>
> If someone got the time and can look at the code would be nice too :)
>
> http://www.neeneenee.de/blender/x3d/vrml97_export150.py.txt
>
> --
> |\/\/\/|
> | |
> | (O)(O) Bart.
> C _) bart at neeneenee.de
> | ,_/
> | / - Ich bin nicht berechtigt Aushilfslehrer zu feuern -
> / \
> http://www.neeneenee.de
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
>
------------------------------------------------------------------------
--
Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
More information about the Bf-committers
mailing list