[Bf-committers] RC1 of VRML exporter

Ton Roosendaal ton at blender.org
Mon Mar 14 13:53:52 CET 2005


Hi,

Too busy for testing here, just want to encourage you to work on this,  
good vrml export (and import!) is important. :)

You have CMS access on blender3d.org, right? If the script gets OK'ed  
for inclusion in our distro we really like a nice page for it, for the  
release log.

-Ton-

On 13 Mar, 2005, at 12:52, Bart wrote:

>
> Ok it seems it is done (YEAH!), all new features i targeted for the  
> VRML exporter now are available. Changes listed here:
> http://www.neeneenee.de/blender/x3d/changes.txt
>
> Now i'd like to start writing help pages about authoring VRML with  
> Blender (that may can be integrated into the blender3d.org site) and  
> optimizing the script.
>
> Can somebody using linux or MacOSX some test the script?
>
> Does anybody know a good site with infos about how to writing good and  
> fast python script?
>
> If someone got the time and can look at the code would be nice too :)
>
> http://www.neeneenee.de/blender/x3d/vrml97_export150.py.txt
>
> --  
> |\/\/\/|
> |      |
> | (O)(O)        Bart.
> C      _)       bart at neeneenee.de
> |   ,_/
> |   /    - Ich bin nicht berechtigt Aushilfslehrer zu feuern -
> /   \
>                 http://www.neeneenee.de
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------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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