[Bf-committers] New Angle Code

Ted Schundler tschundler at gmail.com
Fri Mar 11 07:23:52 CET 2005


Maybe what's drawn would depend on the selection mode? Angles between
faces could be drawn in the middle of an edge when in face mode (where
the length of the edge is now). And angles between edges shown in
vertex and edge mode. (If I understand the issue right)

Also, in vertex mode, it would be nice if it showed all the angles and
lengths for the edges meeting at that vertex when just one is
selected, That would make using it during modeling more valuable I
think. Then you could move just one vertex as need be and see what you
are doing.

Anyways, just some ideas. 

Ted


On Fri, 11 Mar 2005 15:58:58 +1100, Campbell Barton <cbarton at metavr.com> wrote:
> Hi, I coded this teac draw as one of my first steps into C / Blender
> code- edge to edge based angle drawing would be cool, but mabe as a 4th
> option?
> 
> It would be realy nice when drawing a poly line to see all the angles
> before any faces were drawn.
> - Cam
> 
> Austin Benesh wrote:
> 
> > Hey all,
> >
> > I'm not trying to prove anyone wrong, but I have figured out a way to
> > calculate angles between edges that is completely independent from
> > faces. This also allows for all angles of edges that share the same
> > vertex to be calculated. This is a new, more independent style of
> > angle calculation. The only problem is I can't get down exactly where
> > to place the actual number, but that's a minor detail. I feel this
> > should replace the old code, seeing as how it is much more versatile.
> >
> > -- Austin
> >
> >------------------------------------------------------------------------
> >
> >Index: drawobject.c
>


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