[Bf-committers] Re: OpenEXR plugin for Blender :-)

Ton Roosendaal ton at blender.org
Thu Mar 10 16:28:25 CET 2005

Hi Alfredo,

Sorry for the miscommunication... I was actually waiting for you. :)
It would still be very useful if you can put the diff up, to compare  
results or approach?


On 9 Mar, 2005, at 19:54, Alfredo de Greef wrote:

> Hi,
> As usual (and this is seriously getting in the way of
> anything Blender I'm 'supposed' to do) I'm having lots
> of communication problems...
> The openexr code was already finished last year
> shortly after I proposed to add it to Blender (I
> mailed you (Ton) about that), the only thing left
> being the actual library integration with Blender. I
> asked help for that twice on irc but didn't get any
> response, but I'm quite sure that is a problem on my
> side.
> In any case, never mind all that, from what I saw on
> his page and from what he said, Gernot sounds like a
> 'real' programmer unlike me, so he probably has far
> less problems with all these things, so I'm happy to
> leave it all to him.
> If still wanted, I will add the hdr output later after
> finishing the yafray stuff (which btw uses almost the
> exact same exr code (minus c wrappers) as I did for
> Blender), and that should be less problematic for me
> since no external library integration is needed.
> Greetings,
> 'BigChicken' Alfredo
> ;)
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Ton Roosendaal  Blender Foundation ton at blender.org  

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