[Bf-committers] EditMesh Transform
Martin Poirier
theeth at yahoo.com
Wed Mar 9 01:50:41 CET 2005
Oh, I didn't think you were volunteering.
If that's the case, you'll want to check those
functions:
>From transform_constraints.c
void setConstraint(TransInfo *t, float space[3][3],
int mode, const char text[])
and how it's used in the XKEY,YKEY,ZKEY event handling
in transform.c
>From transform_generics.c
TransInfo * BIF_GetTransInfo() to access the TransInfo
structure from outside.
Eventually, there'll probably a BIF_* call to set
constraints but any code done with the current
fonctions will be easily converted.
Martin
--- Austin Benesh <bfdeveloper at gmail.com> wrote:
> Ok, I'll get on it as soon as possible.
>
> -- Austin
>
> -----Original Message-----
> From: bf-committers-bounces at projects.blender.org
> [mailto:bf-committers-bounces at projects.blender.org]
> On Behalf Of Martin
> Poirier
> Sent: Tuesday, March 08, 2005 4:32 PM
> To: bf-blender developers
> Subject: Re: [Bf-committers] EditMesh Transform
>
> The current code allows generic axis constraints, so
> it's just a matter of adding it to the interface,
> the
> process of selecting the edge and marking it as a
> constraint. Same could be done for faces.
>
> Martin
>
> --- Austin Benesh <bfdeveloper at gmail.com> wrote:
> > Just a question, has the ability to constrain a
> > vertex to move along its
> > corresponding edge only been written?
> >
> >
> >
> > -- Austin
> >
> >
> >
> > > _______________________________________________
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