[Bf-committers] EditMesh Transform
Austin Benesh
bfdeveloper at gmail.com
Wed Mar 9 01:41:05 CET 2005
Ok, I'll get on it as soon as possible.
-- Austin
-----Original Message-----
From: bf-committers-bounces at projects.blender.org
[mailto:bf-committers-bounces at projects.blender.org] On Behalf Of Martin
Poirier
Sent: Tuesday, March 08, 2005 4:32 PM
To: bf-blender developers
Subject: Re: [Bf-committers] EditMesh Transform
The current code allows generic axis constraints, so
it's just a matter of adding it to the interface, the
process of selecting the edge and marking it as a
constraint. Same could be done for faces.
Martin
--- Austin Benesh <bfdeveloper at gmail.com> wrote:
> Just a question, has the ability to constrain a
> vertex to move along its
> corresponding edge only been written?
>
>
>
> -- Austin
>
>
>
> > _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
>
http://projects.blender.org/mailman/listinfo/bf-committers
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