[Bf-committers] EditMesh Transform
Martin Poirier
theeth at yahoo.com
Wed Mar 9 00:32:04 CET 2005
The current code allows generic axis constraints, so
it's just a matter of adding it to the interface, the
process of selecting the edge and marking it as a
constraint. Same could be done for faces.
Martin
--- Austin Benesh <bfdeveloper at gmail.com> wrote:
> Just a question, has the ability to constrain a
> vertex to move along its
> corresponding edge only been written?
>
>
>
> -- Austin
>
>
>
> > _______________________________________________
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> Bf-committers at projects.blender.org
>
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>
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