[Bf-committers] Isolated External Materials

Campbell Barton cbarton at metavr.com
Tue Mar 8 22:46:05 CET 2005


Your right, but until then, I find it best to select all objects you 
need, Batch prefix them (With my batch prefixing python script- 'Batch 
name edit') - ~ or ! is a good prefix.
then import  ~* , works well and have been using this method a bit.

malefico andauer wrote:

>If you're thinking about working on this, something
>really needed is ability to import children objects by
>only appending the parent objects. Maybe it'snot
>exactly what you are aiming to, but probably is
>related anyway.
>
>This situation is specially uncomfortably when you
>have complex characters and many scenes for them.
>
>Thanks !
>
>malefico.
>
>--- Campbell Barton <cbarton at metavr.com> wrote:
>  
>
>>Hi
>>The Append situation is a bit crusty, its okay for
>>Normal appending but 
>>linking to blend files needs some work, when I have
>>free time I hope to 
>>update the linking system.
>>
>>
>>    
>>
>http://projects.blender.org/tracker/index.php?func=detail&aid=2285&group_id=9&atid=125
>  
>
>>If Ton dosent get to it first :)
>>Id like to add linking into python too- so python
>>can set and destroy 
>>external links.
>>For instance- you could make a scrollable list of
>>materials that you 
>>could drag into your scene, thembnails etc- Its not
>>that hard to code- 
>>Material thumbnails can be auto generated, even
>>packed into the .blend 
>>and loaded into GL memory.
>>Will write more on this later
>>- Cam
>>
>>
>>
>>Chris Burt wrote:
>>
>>    
>>
>>>This is a feature request for the fun board :) And
>>>      
>>>
>>its a request for a 
>>    
>>
>>>feature that already exists :) Its called "Append"
>>>      
>>>
>>and you access it 
>>    
>>
>>>through SHIFT + F1. Be sure to read the docs
>>>      
>>>
>>before you post requests. 
>>    
>>
>>>Blender does a lot more than is apparent and most
>>>      
>>>
>>of the time you'll 
>>    
>>
>>>find it already does exactly what you want ;)
>>>
>>>Regards,
>>>--Chris
>>>
>>>Austin Benesh wrote:
>>>
>>>      
>>>
>>>>After thinking for some time that it is
>>>>        
>>>>
>>frustrating to duplicate a
>>    
>>
>>>>material between Blender instances, I was
>>>>        
>>>>
>>wondering if it is possible
>>    
>>
>>>>to save an individual material to a ".bmat" file
>>>>        
>>>>
>>stored under
>>    
>>
>>>>".blender" directory. In the interface you would
>>>>        
>>>>
>>be given direct
>>    
>>
>>>>access to these files, which would greatly speed
>>>>        
>>>>
>>up some processes. I
>>    
>>
>>>>was thinking of simply using the material
>>>>        
>>>>
>>exporter function used in
>>    
>>
>>>>BLO_loader.
>>>>
>>>>--Austin
>>>>_______________________________________________
>>>>Bf-committers mailing list
>>>>Bf-committers at projects.blender.org
>>>>
>>>>        
>>>>
>http://projects.blender.org/mailman/listinfo/bf-committers
>  
>
>>>>        
>>>>
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>>>
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>  
>
>>>      
>>>
>>-- 
>>Campbell J Barton
>>
>>133 Hope Street
>>Geelong West, Victoria 3218 Australia
>>
>>URL:    http://www.metavr.com
>>e-mail: cbarton at metavr.com
>>phone: AU (03) 5229 0241
>>
>>_______________________________________________
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>>
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>>
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-- 
Campbell J Barton

133 Hope Street
Geelong West, Victoria 3218 Australia

URL:    http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241



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