[Bf-committers] Updated VRML Exporter

Bart bart at neeneenee.de
Tue Mar 8 15:10:59 CET 2005

Two times i submitted patches for the VRML exporter of Blender too Rick
Kimball but i did not get an answer. I hate it working for the trash and
so starting developing next version of the VRML Exporter.

What i have done so far:
- correct naming of the standard in "VRML97" instead of "VRML 2.0"
- cleaning up the script of to much comments and developer infos
- fixed various rounding bugs (intensity, creaseAngle etc.)
- on export dialog correct hanging on of extension for the file (.wrl)
	if python installed
	asking about overwriting existing files
- correct export of the camera information - now supports fieldofview
	(lens in Blender)
	depending of the aspect ratio given through the render image
	size X and Y
- added feature of exporting the
- support for exporting textures and colors for Background node
	using informations of Blenders world object
- after we got a full funtional text editor support for exporting any
	hand written code of the text editor
	if the text is named "vrml" to the end of the exported file
- support for placing VRML objects into the scene using empties and give
	them a name of a valid VRML node
- support for exporting Fog node using setting of Blenders world object
- better emissive color support using material emit and ambient color of
	Blenders world object
- added support for inline nodes via different scenes in the blend file

I started writing help pages too. What i'd like too add to this reöease
too is:
- real creaseAngle support
- FaceModes collision, billboard, halo as nodes Collision and Billboard

After that add these features too the X3D exporter of Adrian Cheater
(stoping development too) that is GPLed too. So Blender 2.37 could
released/ bundeled with better VRML/ X3D support.

If someone will text the new vrml script:

|      |
| (O)(O)        Bart.
C      _)       bart at neeneenee.de
|   ,_/
|   /    - Ich bin nicht berechtigt Aushilfslehrer zu feuern -
/   \

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