[Bf-committers] Isolated External Materials

Campbell Barton cbarton at metavr.com
Mon Mar 7 22:39:44 CET 2005


Hi
The Append situation is a bit crusty, its okay for Normal appending but 
linking to blend files needs some work, when I have free time I hope to 
update the linking system.

http://projects.blender.org/tracker/index.php?func=detail&aid=2285&group_id=9&atid=125

If Ton dosent get to it first :)
Id like to add linking into python too- so python can set and destroy 
external links.
For instance- you could make a scrollable list of materials that you 
could drag into your scene, thembnails etc- Its not that hard to code- 
Material thumbnails can be auto generated, even packed into the .blend 
and loaded into GL memory.
Will write more on this later
- Cam



Chris Burt wrote:

> This is a feature request for the fun board :) And its a request for a 
> feature that already exists :) Its called "Append" and you access it 
> through SHIFT + F1. Be sure to read the docs before you post requests. 
> Blender does a lot more than is apparent and most of the time you'll 
> find it already does exactly what you want ;)
>
> Regards,
> --Chris
>
> Austin Benesh wrote:
>
>> After thinking for some time that it is frustrating to duplicate a
>> material between Blender instances, I was wondering if it is possible
>> to save an individual material to a ".bmat" file stored under
>> ".blender" directory. In the interface you would be given direct
>> access to these files, which would greatly speed up some processes. I
>> was thinking of simply using the material exporter function used in
>> BLO_loader.
>>
>> --Austin
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-- 
Campbell J Barton

133 Hope Street
Geelong West, Victoria 3218 Australia

URL:    http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241



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