[Bf-committers] Updated: Knife subdivide patch
Campbell Barton
cbarton at metavr.com
Mon Mar 7 17:12:34 CET 2005
Hey Mat
I had a good look at this code too, its very convoluded and not the way
Id code it either,
heared that the person who wrote the knife tool was not exacltly
experienced either, the wat the UV;s are attained is simply by using the
default subdivide code that assumes 50%, its not easy to fix this.
0 Cam
Chris Burt wrote:
> Not making a fool of yourself, just learning out loud :) Don't feel
> bad about this. At least you're making the effort to work on something
> and help out. Thats more than some critics can say. Besides, you
> haven't exactly spammed the list. You thought you had a working
> product and after further review you just found out its not quite up
> to par. No big deal :) Don't get down on yourself and certainly don't
> give up. The learning process is only brutal if you make it that way
> ;) Thanks!
>
> Regards,
> --Chris
>
> Matthew H. Plough wrote:
>
>> Hi Ton --
>>
>> Ah, that bug. I took a quick look at it, and the code is horribly
>> complicated right now, and with the current design, it looks like it
>> needs to be. I have some ideas for fixing it, but they might be
>> horribly naive, so I'll keep them to myself. In other news, I found
>> a situation where my patch code doesn't work, so there's no need to
>> review it. It's broken. It looks like I need to do a lot more
>> debugging and regression testing before I send any more emails about
>> it to this list.
>> Making a fool of myself in public,
>> Matt
>>
>> Ton Roosendaal wrote:
>>
>>> Hi,
>>>
>>> No time for review, but do have time to give you more work! :)
>>>
>>> https://projects.blender.org/tracker/index.php?
>>> func=detail&aid=2201&group_id=9&atid=125
>>>
>>> Could you check on bug 2201?
>>>
>>> -Ton-
>>
>>
>>
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>>
>>
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--
Campbell J Barton
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URL: http://www.metavr.com
e-mail: cbarton at metavr.com
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