[Bf-committers] defualt python scripts in OSX
ton at blender.org
Sat Mar 5 14:59:56 CET 2005
Apart from reviewing individual cases, we should also check on the
current targeted installation (and dependencies) procedure for Blender,
and refine it where possible. This procedure has been documented here;
We already have a complexity to manage, but benefit still mostly from
treating OSX as a Unix variant. That's not according to Apple
guidelines however, which defines helper files to be stored in
~/Library and /Library respectively.
However, when we decide to use Library for OSX, we'll also have to use
an installer. For Windows that has proven to be quite inevitable,
because of the way this Registry stuff seems to work. The fact we
didn't require that for OSX Blender I still consider as a big PRO. :)
With Python becoming more integrated & powerful, we could think of an
alternative way to solve it though. For example by providing a
clickable script in the install dir to copy the Python scripts to
~/Library/Blender/Python/ and add that to the search paths in Blender
as first directory to check on.
On 5 Mar, 2005, at 4:21, zippy wrote:
> mostly because i hate to have more than one place for scripts, and I
> dislike some scripts. But most of all it is very confusing and off
> putting for a new user or one that just wanted to see the scripts.
> Keep the folder in the .app file just get it out of the .blender file
> On Mar 3, 2005, at 8:23 PM, Jasper Mine wrote:
>> Only two ways to get to this folder, IF YOU MUST:
>> 1. Use the Finder's "Go" menu from the menu bar on the top of your
>> screen. Here you enter the name of the folder in "Go to Folder" .
>> On my system it is here:
>> 2. You could also use the terminal to access Blender's default
>> scripts folder with this command: cd
>> /Applications/Blender3D/blender.app/Contents/MacOS/.blender Use the
>> command: ls to view the contents of folder.
>> Why do this though? This folder is meant to be hidden. It works
>> well for install, just drag and drop the binary. If you are trying
>> to place your non-default scripts here, WHY?!? If you do that, every
>> time you update Blender with a new version, you will have to redo the
>> whole process as this folder will be overwritten.
>> If this is indeed the reason you want access to this folder I suggest
>> you instead create a folder called Scripts in the same directory as
>> where the Blender3D application lives. Here you can place all your
>> downloaded scripts. However, be sure to point to this folder in
>> Blender's User Preferences where it asks for "directory to search for
>> Python scripts"
>> This is the default for all platforms (.blend), to make installation
>> easy. Instead of making an osx specific change, and, if you must
>> look in this folder, I suggest you try the "Go to Folder" method.
>> Hope this helps.
>> On Mar 3, 2005, at 11:54 PM, zippy wrote:
>>> the default location for blender python scripts is in a hidden
>>> folder inside the app. why is this ? It would make it much easier if
>>> the folder were not hidden. so others could easily add to and
>>> delete from and keep the installs in side one app. As it is now a
>>> user has to use a tool like tinkertool to see this folder.
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Ton Roosendaal Blender Foundation ton at blender.org
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