[Bf-committers] More Woody Goody

Chris Burt desoto at blender.spaceisbig.com
Wed Mar 2 14:08:18 CET 2005


Here is another update to the wood patch. This has an improved formula 
for creating a triangle wave. No more long-winded Fourier series, just a 
simple fabs and rint which seems to be quite effective. Made some 
changes to the code at Ton's suggestion. Still open for review! Oh and 
those screenshots are coming!

--Regards,
--Chris Burt

Chris Burt wrote:
> Hi all, this is an upgrade to the wood patch which maintains backwards 
> compatibility (so far as I know) and also features an improvement:
> 
> The Wood Texture panel now offers a "Sin" "Tri" and "Saw" waveform 
> button, allowing the user to select which waveform they wish to use. 
> Results vary quite a lot from option to option. I'll make screen shots 
> tomorrow. I think this patch is actually quite nice and I've tidied up 
> the wood texture code a little bit, adding defines where magic numbers 
> existed before. Its now a bit more readable and the functions which 
> determine the intensity of the wood are now three separate calls 
> wood_sin (original), wood_saw and wood_tri (both new). So more 
> information and screenshots tomorrow for those interested. This still 
> needs testing etc, but my from my experiments its quite fun. Here's one 
> small sample already:
> 
> http://blender.spaceisbig.com/wood_or_steel.png
> 
> Looks a little like diamond plate I thought. Its two wood texture 
> criss-crossing.
> 
> Anyway.. late now! Patch is attached. Thanks!
> 
> Regards,
> --Chris Burt
> 
> 
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> 
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