[Bf-committers] Re: Bf-committers Digest, Vol 11, Issue 36

Satish Goda satishgoda at gmail.com
Thu Jun 23 16:40:37 CEST 2005


Cool Project.

Nice names so far.

How about
"BlendCryst Game Engine"
"Blended Crystal Game Logic Engine"
"Crystal Game Blender"
"Crystallized Game Blender"

Cheers

On 6/23/05, bf-committers-request at projects.blender.org <
bf-committers-request at projects.blender.org> wrote:
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> Today's Topics:
> 
> 1. Re: New Project Starting (Renato Perini)
> 2. Re: New Project Starting (malefico andauer)
> 3. Re: New Project Starting (Doug Ollivier)
> 4. Re: New Project Starting (Jorrit Tyberghein)
> 5. Re: New Project Starting (Daniel Barbeau)
> 6. Re: New Project Starting (zippy)
> 7. Re: New Project Starting (Jorrit Tyberghein)
> 8. Re: Proposing Crystal Space as an alternative . . (Eliot Mack)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Thu, 23 Jun 2005 12:06:22 +0000
> From: Renato Perini <rperini at email.it>
> Subject: Re: [Bf-committers] New Project Starting
> To: Jorrit Tyberghein <jorrit.tyberghein at gmail.com>, bf-blender
> developers <bf-committers at projects.blender.org>
> Message-ID: <42BAA5BE.1030100 at email.it>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Hi Jorrit. This is a very good news for me. :-)
> What about GameSpace or even GameCrystal ;-)
> It is a name that remembers Crystal Space in conjunction with Blender to
> deprecate GameBlender. :P
> 
> Jorrit Tyberghein ha scritto:
> 
> >A new project is born! The plan is to make an alternative to
> >GameBlender with Crystal Space and CEL
> >(http://www.crystalspace3d.org). GameBlender is a game engine that is
> >built into Blender (http://www.blender3d.org). You basically edit your
> >world in Blender, add game logic (also in Blender) and finally you
> >just press 'p' and the game plays. From discussions on the blender
> >mailing lists and IRC channel it appears that the current GameBlender?
> >is not developed a lot anymore and has several problems. That's why we
> >decided to embark on this new project.
> >
> >BTW: we are looking for a good name for this project. Please send us
> >good suggestions!
> >
> >We will start this project independent from Blender to start with.
> >Basically here is the plan:
> >
> >* First I started creating a viewer based on blend2cs. This viewer
> >will read a .blend file and create a 3D world at runtime.
> >* The second step is that Erwin Coumans (developer on Blender and
> >GameBlender) will help me add the existing GameBlender? game logic to
> >this program. When this is ready we will be able to play existing
> >GameBlender? games (if all goes well).
> >* The third step is that we create an alternative game logic system
> >based on CEL. This will not be compatible with the old GameBlender?
> >game logic so probably we will keep both options in the program. At
> >least initially.
> >* The fourth step is to look at how to integrate this with Blender 
> itself.
> >* Finally we can see how Blender itself can be extended to allow more
> >actuators/sensors/controllers which are possible in CEL.
> >
> >
> >I think this would be a great opportunity to show how two big Open
> >Source projects can work together for a nice game creation kit.
> >
> >Greetings,
> >
> >
> >
> 
> 
> 
> --
> Email.it <http://Email.it>, the professional e-mail, gratis per te: 
> http://www.email.it/f
> 
> Sponsor:
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> 
> 
> ------------------------------
> 
> Message: 2
> Date: Thu, 23 Jun 2005 09:00:38 -0300 (ART)
> From: malefico andauer <the3d_hut at yahoo.com.ar>
> Subject: Re: [Bf-committers] New Project Starting
> To: bf-blender developers <bf-committers at projects.blender.org>
> Message-ID: <20050623120038.3162.qmail at web60519.mail.yahoo.com>
> Content-Type: text/plain; charset=iso-8859-1
> 
> I wonder if this means that physics implementation in
> Blender itself will be eternally postponed... :-(
> 
> Anyway, do you like Blend Space or Crystal Blend ?
> 
> Regards
> 
> malefico.
> 
> --- Renato Perini <rperini at email.it> escribió:
> 
> > Hi Jorrit. This is a very good news for me. :-)
> > What about GameSpace or even GameCrystal ;-)
> > It is a name that remembers Crystal Space in
> > conjunction with Blender to
> > deprecate GameBlender. :P
> >
> > Jorrit Tyberghein ha scritto:
> >
> > >A new project is born! The plan is to make an
> > alternative to
> > >GameBlender with Crystal Space and CEL
> > >(http://www.crystalspace3d.org). GameBlender is a
> > game engine that is
> > >built into Blender (http://www.blender3d.org). You
> > basically edit your
> > >world in Blender, add game logic (also in Blender)
> > and finally you
> > >just press 'p' and the game plays. From discussions
> > on the blender
> > >mailing lists and IRC channel it appears that the
> > current GameBlender?
> > >is not developed a lot anymore and has several
> > problems. That's why we
> > >decided to embark on this new project.
> > >
> > >BTW: we are looking for a good name for this
> > project. Please send us
> > >good suggestions!
> > >
> > >We will start this project independent from Blender
> > to start with.
> > >Basically here is the plan:
> > >
> > >* First I started creating a viewer based on
> > blend2cs. This viewer
> > >will read a .blend file and create a 3D world at
> > runtime.
> > >* The second step is that Erwin Coumans (developer
> > on Blender and
> > >GameBlender) will help me add the existing
> > GameBlender? game logic to
> > >this program. When this is ready we will be able to
> > play existing
> > >GameBlender? games (if all goes well).
> > >* The third step is that we create an alternative
> > game logic system
> > >based on CEL. This will not be compatible with the
> > old GameBlender?
> > >game logic so probably we will keep both options in
> > the program. At
> > >least initially.
> > >* The fourth step is to look at how to integrate
> > this with Blender itself.
> > >* Finally we can see how Blender itself can be
> > extended to allow more
> > >actuators/sensors/controllers which are possible in
> > CEL.
> > >
> > >
> > >I think this would be a great opportunity to show
> > how two big Open
> > >Source projects can work together for a nice game
> > creation kit.
> > >
> > >Greetings,
> > >
> > >
> > >
> >
> >
> >
> > --
> > Email.it <http://Email.it>, the professional e-mail, gratis per te:
> > http://www.email.it/f
> >
> > Sponsor:
> > Sono aperte le iscrizioni per il corso Nazionale di
> > Web Marketing
> > * Imparerai come promuoverti sui motori di ricerca -
> > clicca qui
> > Clicca qui:
> >
> http://adv.email.it/cgi-bin/foclick.cgi?mid=3215&d=23-6
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at projects.blender.org
> >
> http://projects.blender.org/mailman/listinfo/bf-committers
> >
> 
> 
> __________________________________________________
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> 
> 
> ------------------------------
> 
> Message: 3
> Date: Fri, 24 Jun 2005 00:08:03 +1200
> From: Doug Ollivier <doug at mudpuddle.co.nz>
> Subject: Re: [Bf-committers] New Project Starting
> To: Jorrit Tyberghein <jorrit.tyberghein at gmail.com>, bf-blender
> developers <bf-committers at projects.blender.org>
> Message-ID: <42BAA623.80704 at mudpuddle.co.nz>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> How about 'BlenderSpace' perhaps even 'BlendedSpace'
> 
> 'Twister'
> 'Fuser'
> ...
> 
> i think BlendedSpace is the best of them all, since it is outputting to
> crystal space the crystal space has been "Blended" to get there.
> perhaps SpaceBlender is the plugin and BlendedSpace is the output you get 
> :D
> 
> Doug (Alltaken)
> 
> 
> ------------------------------
> 
> Message: 4
> Date: Thu, 23 Jun 2005 14:10:23 +0200
> From: Jorrit Tyberghein <jorrit.tyberghein at gmail.com>
> Subject: Re: [Bf-committers] New Project Starting
> To: Doug Ollivier <doug at mudpuddle.co.nz>
> Cc: bf-blender developers <bf-committers at projects.blender.org>
> Message-ID: <d487424e05062305102042a674 at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> BlendSpace and BlendedSpace have the disadvantage that the short form
> is 'bs'. And that's not such a nice abbreviation :-)
> 
> Greetings,
> 
> On 6/23/05, Doug Ollivier <doug at mudpuddle.co.nz> wrote:
> > How about 'BlenderSpace' perhaps even 'BlendedSpace'
> >
> > 'Twister'
> > 'Fuser'
> > ...
> >
> > i think BlendedSpace is the best of them all, since it is outputting to
> > crystal space the crystal space has been "Blended" to get there.
> > perhaps SpaceBlender is the plugin and BlendedSpace is the output you 
> get :D
> >
> > Doug (Alltaken)
> >
> 
> 
> --
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
> 
> 
> ------------------------------
> 
> Message: 5
> Date: Thu, 23 Jun 2005 14:33:38 +0200
> From: "Daniel Barbeau" <DanielPGB_Vasquez at hotmail.com>
> Subject: Re: [Bf-committers] New Project Starting
> To: "Jorrit Tyberghein" <jorrit.tyberghein at gmail.com>, "bf-blender
> developers" <bf-committers at projects.blender.org>
> Message-ID: <BAY102-DAV134F0AAAC2CD720AC7B77491EA0 at phx.gbl>
> 
> 
> >> endSpace and BlendedSpace have the disadvantage that the short form
> >> 'bs'. And that's not such a nice abbreviation :-)
> 
> Crystalized Blender?
> Crystal Blender?
> Crystal Mix?
> Frosted Milk ? (ugh, nevermind this one, it's just because of the
> 37°C that is toasting my head)
> 
> let's go organic:
> chrysalis => crysalis (the place where a Blender scene goes to
> transform itself into a wonderful game ^__^ )
> 
> good luck with the project! It looks very interesting indeeed!
> 
> Ciao
> Dani
> 
> 
> 
> ------------------------------
> 
> Message: 6
> Date: Thu, 23 Jun 2005 08:39:06 -0400
> From: zippy <trip at spymac.com>
> Subject: Re: [Bf-committers] New Project Starting
> To: Jorrit Tyberghein <jorrit.tyberghein at gmail.com>, bf-blender
> developers <bf-committers at projects.blender.org>
> Message-ID: <1B69C649-826F-4115-B607-4AB636519BF0 at spymac.com>
> Content-Type: text/plain; charset="us-ascii"
> 
> 
> 
> On Jun 23, 2005, at 3:14 AM, Jorrit Tyberghein wrote:
> 
> > * The third step is that we create an alternative game logic system
> > based on CEL. This will not be compatible with the old GameBlender?
> > game logic so probably we will keep both options in the program. At
> > least initially.
> 
> 
> Not to step on toes but if making blender games backward compatible
> seems like a long trip I vote that you skip backwards altogether.
> Games can be remade or just created better from scratch if your
> crystal space is really that good.
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> ------------------------------
> 
> Message: 7
> Date: Thu, 23 Jun 2005 14:45:01 +0200
> From: Jorrit Tyberghein <jorrit.tyberghein at gmail.com>
> Subject: Re: [Bf-committers] New Project Starting
> To: zippy <trip at spymac.com>
> Cc: bf-blender developers <bf-committers at projects.blender.org>
> Message-ID: <d487424e050623054569764560 at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> On 6/23/05, zippy <trip at spymac.com> wrote:
> 
> > Not to step on toes but if making blender games backward compatible 
> seems
> > like a long trip I vote that you skip backwards altogether. Games can be
> > remade or just created better from scratch if your crystal space is 
> really
> > that good.
> 
> Initially I wasn't planning on doing the compatible version either.
> But Erwin told me that it was probably going to be very easy to do so
> as he already has a version of the game logic that can be easily put
> in other projects. So given that this step is relatively easy to do it
> is a good proof of concept. But ideally I would like the
> CS/GameBlender to move beyond that and use CEL/CS concepts instead.
> 
> Greetings,
> 
> 
> --
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
> 
> 
> ------------------------------
> 
> Message: 8
> Date: Thu, 23 Jun 2005 09:15:27 -0400
> From: Eliot Mack <eliot at cinital.com>
> Subject: [Bf-committers] Re: Proposing Crystal Space as an alternative
> . .
> To: bf-committers at projects.blender.org
> Message-ID: <42BAB5EF.3090905 at cinital.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> The CrystalSpace project sounds like a good fit. If you're looking for a
> name, may I suggest 'Shards'?
> 
> Eliot
> 
> 
> ------------------------------
> 
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
> 
> 
> End of Bf-committers Digest, Vol 11, Issue 36
> *********************************************
> 



-- 
Satish Goda
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http://www.satishgoda.com
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