[Bf-committers] New Project Starting

malefico andauer the3d_hut at yahoo.com.ar
Thu Jun 23 14:00:38 CEST 2005


I wonder if this means that physics implementation in
Blender itself will be eternally postponed... :-(

Anyway, do you like Blend Space or Crystal Blend ?

Regards

malefico.

 --- Renato Perini <rperini at email.it> escribió:

> Hi Jorrit. This is a very good news for me. :-)
> What about GameSpace or even GameCrystal ;-)
> It is a name that remembers Crystal Space in
> conjunction with Blender to 
> deprecate GameBlender. :P
> 
> Jorrit Tyberghein ha scritto:
> 
> >A new project is born! The plan is to make an
> alternative to
> >GameBlender with Crystal Space and CEL
> >(http://www.crystalspace3d.org). GameBlender is a
> game engine that is
> >built into Blender (http://www.blender3d.org). You
> basically edit your
> >world in Blender, add game logic (also in Blender)
> and finally you
> >just press 'p' and the game plays. From discussions
> on the blender
> >mailing lists and IRC channel it appears that the
> current GameBlender?
> >is not developed a lot anymore and has several
> problems. That's why we
> >decided to embark on this new project.
> >
> >BTW: we are looking for a good name for this
> project. Please send us
> >good suggestions!
> >
> >We will start this project independent from Blender
> to start with.
> >Basically here is the plan:
> >
> >* First I started creating a viewer based on
> blend2cs. This viewer
> >will read a .blend file and create a 3D world at
> runtime.
> >* The second step is that Erwin Coumans (developer
> on Blender and
> >GameBlender) will help me add the existing
> GameBlender? game logic to
> >this program. When this is ready we will be able to
> play existing
> >GameBlender? games (if all goes well).
> >* The third step is that we create an alternative
> game logic system
> >based on CEL. This will not be compatible with the
> old GameBlender?
> >game logic so probably we will keep both options in
> the program. At
> >least initially.
> >* The fourth step is to look at how to integrate
> this with Blender itself.
> >* Finally we can see how Blender itself can be
> extended to allow more
> >actuators/sensors/controllers which are possible in
> CEL.
> >
> >
> >I think this would be a great opportunity to show
> how two big Open
> >Source projects can work together for a nice game
> creation kit.
> >
> >Greetings,
> >
> >  
> >
> 
>  
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