[Bf-committers] Proposing Crystal Space as an Alternative toGameBlender

Gilbert, Joseph jgilbert at tigr.ORG
Wed Jun 22 16:12:03 CEST 2005

There are 2 different python api's in blender. The gameengine python api
- which is maintained by Nathan (??) and the python api for the modeler.
I think that the gameengine python api has access to logic bricks (don't
know). The modeling python api (the standard api) only has support for
adding object properties but not the sensors, etc.. It would be possible
to implement this; however, there doesn't seem to be a need for it in
the modeler.

-----Original Message-----
From: bf-committers-bounces at projects.blender.org
[mailto:bf-committers-bounces at projects.blender.org] On Behalf Of Jorrit
Sent: Wednesday, June 22, 2005 2:42 AM
To: Sebastian De La Torre
Cc: bf-blender developers
Subject: Re: [Bf-committers] Proposing Crystal Space as an Alternative

On 6/22/05, Sebastian De La Torre <rainfellow at sbcglobal.net> wrote:
> As a plugin through python how will it access an
> objects logicbricks(sensors, controllers, actuators),
> the blender python module does not provide a way I
> believe?

Can somebody confirm this? Are there any plans to add access to this?


Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
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