[Bf-committers] Re: Proposing Crystal Space as an Alternative to GameBlender

erwin at erwincoumans.com erwin at erwincoumans.com
Wed Jun 22 11:22:58 CEST 2005

Hi Jorrit, 

Hope you are doing fine. The game logic consists of the visual logic bricks 
(sensors controllers and actuators). Python is a special controller, which 
has access to game objects, properties and logic bricks. 

Making it backwards compatible will be extremely difficult. However I 
extracted the game logic so it can be compiled independently. This way you 
can have most of the functionality, including python. Please contact me 
directly for questions. Unfortunately I've been focussing on physics (first 
in Havok, and now Sony) so I don't have too much time. 

By the way, I've been using Simbionic recently, a very interesting 
hierarchical finite state machine editor and debugger. This comes close to 
my ultimate goal for the blender logic system. 

Erwin Coumans 


Jorrit Tyberghein writes: 

> On 6/22/05, Sebastian De La Torre <rainfellow at sbcglobal.net> wrote:
>> As a plugin through python how will it access an
>> objects logicbricks(sensors, controllers, actuators),
>> the blender python module does not provide a way I
>> believe?
> Can somebody confirm this? Are there any plans to add access to this? 
> Greetings, 
> -- 
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
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