[Bf-committers] Re: Proposing Crystal Space as an Alternative to
GameBlender
erwin at erwincoumans.com
erwin at erwincoumans.com
Wed Jun 22 11:22:58 CEST 2005
Hi Jorrit,
Hope you are doing fine. The game logic consists of the visual logic bricks
(sensors controllers and actuators). Python is a special controller, which
has access to game objects, properties and logic bricks.
Making it backwards compatible will be extremely difficult. However I
extracted the game logic so it can be compiled independently. This way you
can have most of the functionality, including python. Please contact me
directly for questions. Unfortunately I've been focussing on physics (first
in Havok, and now Sony) so I don't have too much time.
By the way, I've been using Simbionic recently, a very interesting
hierarchical finite state machine editor and debugger. This comes close to
my ultimate goal for the blender logic system.
Regards,
Erwin Coumans
Jorrit Tyberghein writes:
> On 6/22/05, Sebastian De La Torre <rainfellow at sbcglobal.net> wrote:
>> As a plugin through python how will it access an
>> objects logicbricks(sensors, controllers, actuators),
>> the blender python module does not provide a way I
>> believe?
>
> Can somebody confirm this? Are there any plans to add access to this?
>
> Greetings,
>
>
> --
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
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