[Bf-committers] Proposing Crystal Space as an Alternative to
GameBlender
Sebastian De La Torre
rainfellow at sbcglobal.net
Wed Jun 22 00:48:52 CEST 2005
As a plugin through python how will it access an
objects logicbricks(sensors, controllers, actuators),
the blender python module does not provide a way I
believe?
--- Jorrit Tyberghein <jorrit.tyberghein at gmail.com>
wrote:
> Hi all.
>
> I'm the project manager of Crystal Space
> (http://www.crystalspace3d.org) which is an Open
> Source 3D engine
> framework that runs on Linux, Windows, and MacOS/X.
> At this moment
> Blender is already a very popular modeller for game
> projects that use
> Crystal Space. We have a very functional exporter
> plugin which can
> convert Blender worlds to Crystal Space format
> (http://b2cs.delcorp.org/index.php/Main_Page).
>
> >From some discussion on the IRC channel
> #blendercoders and also from
> the CS community I gathered that there is a lot of
> interest in a
> GameBlender look-alike that would work with Crystal
> Space as the core
> 3D engine. After some discussion about this subject
> the developers
> from the blender2crystal exporter (see url above)
> decided that they
> are interested in giving this a try. The plan is to
> make something
> that resembles how GameBlender works but use Crystal
> Space and CEL
> instead of the current GameEngine. CEL is a
> companion project of
> Crystal Space that takes care of the game logic. CEL
> supports Python
> (in addition to Java and Perl) which would be a plus
> too. We will make
> this an independent project which integrates
> (through python bindings)
> with blender as a plugin.
>
> I know little about how GameBlender currently works.
> Can someone give
> me some pointers on it? What kind of game logic do
> we need to support
> and so on.
>
> Also who is interested in helping out with this
> project?
>
> I sent this mail mostly as an anchor for some
> productive discussion on
> this subject.
>
> Greetings,
>
>
> --
> Project Manager of Crystal Space
> (http://www.crystalspace3d.org)
> and CEL (http://cel.sf.net)
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