[Bf-committers] Proposing Crystal Space as an Alternative to GameBlender

Carsten Wartmann Carsten.Wartmann at imago-viva.de
Tue Jun 21 12:12:02 CEST 2005


Jorrit Tyberghein wrote:
> Hi all.

Hi Jorrit,

> I'm the project manager of Crystal Space
> (http://www.crystalspace3d.org) which is an Open Source 3D engine
> framework that runs on Linux, Windows, and MacOS/X. At this moment
> Blender is already a very popular modeller for game projects that use
> Crystal Space. We have a very functional exporter plugin which can
> convert Blender worlds to Crystal Space format
> (http://b2cs.delcorp.org/index.php/Main_Page).
> 
>>From some discussion on the IRC channel #blendercoders and also from
> the CS community I gathered that there is a lot of interest in a
> GameBlender look-alike that would work with Crystal Space as the core
> 3D engine. After some discussion about this subject the developers
> from the blender2crystal exporter (see url above) decided that they
> are interested in giving this a try. The plan is to make something
> that resembles how GameBlender works but use Crystal Space and CEL
> instead of the current GameEngine. CEL is a companion project of
> Crystal Space that takes care of the game logic. CEL supports Python
> (in addition to Java and Perl) which would be a plus too. We will make
> this an independent project which integrates (through python bindings)
> with blender as a plugin.

Interesting Project!

> I know little about how GameBlender currently works. Can someone give
> me some pointers on it? What kind of game logic do we need to support
> and so on.

http://www.blender.org/modules/documentation/pydoc_gameengine/PyDoc-Gameengine-2.34/index.html
http://download.blender.org/documentation/NaN_docs/BlenderGameReference/

Maybe we can even make some things better ;-)

> Also who is interested in helping out with this project?

I am still using "game"Blender in commercial projects, and wrote parts 
of the "GameKit" Book and edited the whole documentation for NaN. So if 
you have questions feel free to ask me!

Regards,
Carsten.


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