[Bf-committers] Proposing Crystal Space as an Alternative to GameBlender

Carsten Wartmann Carsten.Wartmann at imago-viva.de
Tue Jun 21 12:12:02 CEST 2005

Jorrit Tyberghein wrote:
> Hi all.

Hi Jorrit,

> I'm the project manager of Crystal Space
> (http://www.crystalspace3d.org) which is an Open Source 3D engine
> framework that runs on Linux, Windows, and MacOS/X. At this moment
> Blender is already a very popular modeller for game projects that use
> Crystal Space. We have a very functional exporter plugin which can
> convert Blender worlds to Crystal Space format
> (http://b2cs.delcorp.org/index.php/Main_Page).
>>From some discussion on the IRC channel #blendercoders and also from
> the CS community I gathered that there is a lot of interest in a
> GameBlender look-alike that would work with Crystal Space as the core
> 3D engine. After some discussion about this subject the developers
> from the blender2crystal exporter (see url above) decided that they
> are interested in giving this a try. The plan is to make something
> that resembles how GameBlender works but use Crystal Space and CEL
> instead of the current GameEngine. CEL is a companion project of
> Crystal Space that takes care of the game logic. CEL supports Python
> (in addition to Java and Perl) which would be a plus too. We will make
> this an independent project which integrates (through python bindings)
> with blender as a plugin.

Interesting Project!

> I know little about how GameBlender currently works. Can someone give
> me some pointers on it? What kind of game logic do we need to support
> and so on.


Maybe we can even make some things better ;-)

> Also who is interested in helping out with this project?

I am still using "game"Blender in commercial projects, and wrote parts 
of the "GameKit" Book and edited the whole documentation for NaN. So if 
you have questions feel free to ask me!


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